View Full Version : SOFTIMAGE|XSI 6 Mod Tool Released
Leonard 08-13-2007, 10:28 PM http://www.leonardteo.com/uploads/softimage/modtool_logo.jpg (http://www.softimage.com/products/modtool/)
Hi all,
I'm at Microsoft Gamefest in Seattle, where we just released the XSI 6 Mod Tool! The Mod Tool is a free version of XSI for non-commercial game creation. It integrates with Microsoft XNA.
We did a joint tech demo with Microsoft on stage showing what's possible with the Mod Tool. Here's a screenshot of the tech demo.
http://www.leonardteo.com/uploads/softimage/modtool_beforeafter.jpg
More information including limitations, etc. are all available from the Mod Tool web page (http://www.softimage.com/products/modtool/).
You can download the Mod Tool now from here (http://www.softimage.com/products/modtool/).
Enjoy!
Leo
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JBoskma
08-14-2007, 01:34 AM
Nice one Softimage! Very generous of you guys :)
gurubvin
08-14-2007, 02:12 AM
I love Softimage! I like they're business approach, as well as their tool. I'll probably end up buying essentials eventually.
Arvin
Oh man, this is going to eat up a lot of my free time (like I have any).
Downloading now. :thumbsup:
living_the_dream
08-14-2007, 03:50 AM
cheers Softimage, you guys (and gals) never cease to amaze me!
Pinoy McGee
08-14-2007, 06:43 AM
I like how you can switch to the "pro mode" - recommended for people who've used full versions before.
hakanpersson
08-14-2007, 09:17 AM
Really exciting. Thanks microsoft, valve and softimage for this. Wouldnt mind spending some time on trying this out.
Oh man, this is going to eat up a lot of my free time (like I have any).
hehe. agrees:)
this is really cool! thanks to everyone behind this :)
Taoizm
08-14-2007, 01:42 PM
I really am going to need longer days to fit in checking out these new fun tools.
chrisdejoya
08-14-2007, 02:21 PM
Awesome! Which XNA format does it export to? My download keeps dropping :(
SergioSantos
08-14-2007, 02:40 PM
Kudos for Softimage!
:applause:
schuubars
08-14-2007, 04:01 PM
Correct me if im wrong, but i thought you have to pay a membership to use the XNA(to upload the content to the Box) with the X360? (PC is no problem i know)
WoolyLoach
08-14-2007, 04:40 PM
Excellent, thanks for releasing this!
Time for me to get off my tail and install XNA Game Studio...!
ajclaude
08-14-2007, 04:45 PM
Awesome! Which XNA format does it export to? My download keeps dropping :(
The XNA addon comes with a new Model Importer and Processor that integrates in the XNA GSE framework. It supports .XSI, COLLADA and .PIC (Softimage Image). Make sure you install the XNA GSE plugin (found on the start page when you click the XNA icon).
Hope that helps.
chrisdejoya
08-14-2007, 05:04 PM
Thanks ajclaude, just got it to run. Very well put together, the xna tool palette!
heavyness
08-14-2007, 05:48 PM
very cool move from XSI. with autodesk owning a huge chunk of the game industry, stuff like this really helps XSI get into game artists hands and maybe even convert some studios.
downloading now.
eMPeck
08-14-2007, 08:16 PM
This is great!
I wish for more games to mod - if Softimage is working with Microsoft, it would be nice to make exporters for Flight Simulator X and upcoming Train Simulator from MS (hint hint :thumbsup: )
Downloading now!
teamcarlisle
08-14-2007, 10:50 PM
Just curious, I'm in the process of buying XSI Essentials to do movies and games, would there be any point to using the Mod tool also, or does XSI have all the features of the Mod tool in it?
DuttyFoot
08-15-2007, 01:51 AM
this is pretty cool, softimage rocks. for xna you have to pay a fee.
sorry for the double post.
DuttyFoot
08-15-2007, 01:52 AM
this is pretty cool, softimage rocks. for xna you have to pay a fee.
Q: How much does XNA Game Studio Express cost? Is there a difference between Windows and Xbox 360 development?
A: Visual C# Express, the XNA Game Studio Express tools and runtime environment for Windows are all FREE. To develop, debug and/or play games on the Xbox 360, however, you must have an XNA Creators Club (http://msdn2.microsoft.com/en-us/xna/bb219592) subscription purchased directly from the Xbox Live Marketplace. Two subscription options are available: $99 per year or $49 per four months.
Apoclypse
08-15-2007, 02:31 AM
this is pretty cool, softimage rocks. for xna you have to pay a fee.
Q: How much does XNA Game Studio Express cost? Is there a difference between Windows and Xbox 360 development?
A: Visual C# Express, the XNA Game Studio Express tools and runtime environment for Windows are all FREE. To develop, debug and/or play games on the Xbox 360, however, you must have an XNA Creators Club (http://msdn2.microsoft.com/en-us/xna/bb219592) subscription purchased directly from the Xbox Live Marketplace. Two subscription options are available: $99 per year or $49 per four months.
Pretty damn cheap if you ask me.
jasonio
08-15-2007, 11:15 AM
Correct me if im wrong, but i thought you have to pay a membership to use the XNA(to upload the content to the Box) with the X360? (PC is no problem i know)
Best thing is to make a game on the PC first (using XNA is free for this), then pay for the XBOX membership when you know you can actually do it.
XNA makes game dev easier but not "easy". If your only experience is being a game artist then you really won't be making a game with XNA anytime soon (on your own at least) so paying the subscription would be a waste of money (However, Torque X by Garage Games will make it quite a bit easier for artists to contribute and comes free with the subscription now - but you still need some knowledge of C# to make a REAL game).
What the Mod tool does is make it much easier to generate content for the pipeline.
visionmaster2
08-15-2007, 03:35 PM
cool !
is there another version with "no" limitations like this ?
<LI>Exported geometry is limited to 64000 triangles
<LI>Maximum resolution for Ultimapper maps is 512x512.
Images output using the hardware renderer are limited to a maximum resolution of 512x512.
cu441es
08-15-2007, 04:01 PM
I am trying to download but everytime i get a file not found error... I was wondering if anyone else is getting this?
This is great news! I'm an XSI user myself, and recommend it to everyone.
Rhs_CG
08-15-2007, 07:38 PM
cool !
is there another version with "no" limitations like this ?
<LI>Exported geometry is limited to 64000 triangles
<LI>Maximum resolution for Ultimapper maps is 512x512.
Images output using the hardware renderer are limited to a maximum resolution of 512x512.
Yeah, by purchasing a license (Foundation, Essentials, or Advanced) or getting an academic license, which is an Advance license.
teamcarlisle
08-15-2007, 08:25 PM
You can try foundation free for 30 days,
visionmaster2
08-15-2007, 08:43 PM
thank you Rhs_CG and Teamcarlisle !
skello
08-16-2007, 12:13 AM
Cool..
but what about a download link to the stand-alone addons(xna eporter) for those with regular xsi licences?
DuttyFoot
08-16-2007, 01:15 AM
yeah thats true, the price for xna isn't that bad at all.
Is it just me?
Anyone having problems finding assets from the Netview training materials?
First I can't find the texture for the dynomite because the Noesis Database files didn't install. Then I can't get the Valve content to load because "Source SDK content is not installed" according to the error dialog that keeps popping up.
Uhm ... I checked. My Source SDK is installed. I can use Hammer just fine.
What gives? Bad ModTool install? I'm stupid? What?!? :sad:
bryann
08-16-2007, 04:20 AM
Is it just me?
Anyone having problems finding assets from the Netview training materials?
First I can't find the texture for the dynomite because the Noesis Database files didn't install. Then I can't get the Valve content to load because "Source SDK content is not installed" according to the error dialog that keeps popping up.
Uhm ... I checked. My Source SDK is installed. I can use Hammer just fine.
What gives? Bad ModTool install? I'm stupid? What?!? :sad:
I haven't had time to look for the Noesis stuff but the Valve scene file launch is working fine for me. I was getting the same error until I opened up Steam and launched the SDK with HL2 selected as the current game. Scenes load up fine then.
Psionic Design
08-16-2007, 07:24 AM
Yeah I cant find the Noesis database either, was following a tutorial to rig a lamp so I just built one myself in the end ;)
Then it said to goto Animate>Skeleton>Draw 3D chain...but theres no animate menu!! Anyway I accidently RIGHT-CLICKED on the top menu bar this morning and chose "module menus" or something and up popped the animation menu and stuff!!
eMPeck
08-16-2007, 07:43 AM
Then it said to goto Animate>Skeleton>Draw 3D chain...but theres no animate menu!! Anyway I accidently RIGHT-CLICKED on the top menu bar this morning and chose "module menus" or something and up popped the animation menu and stuff!!
Thanks!
I was almost thinking, that Softimage removed chains from Mod Tool :)
NeptuneImaging
08-16-2007, 09:05 PM
Cool..
but what about a download link to the stand-alone addons(xna eporter) for those with regular xsi licences?
I am curious about this too, because I do have a FND license and this would be a nice addition. I am wanting to learn how to make games using XNA but don't want to dl MOD TOOL when I already have XSI :). Will there be an addon?
Leonard
08-16-2007, 09:17 PM
Yes the standalone add-on for XSI will be available shortly. We're just packaging it up and will put it on Softimage.com asap.
Cheers,
Leo
eMPeck
08-16-2007, 09:37 PM
Leonard - is it possible to have updated version of ActorX too? Current version exports .ase files, but .psk export crashes both XSI 6 & Mod Tool too.
NeptuneImaging
08-16-2007, 10:35 PM
Yes the standalone add-on for XSI will be available shortly. We're just packaging it up and will put it on Softimage.com asap.
Cheers,
Leo
SWEET!!! :applause::buttrock:
skello
08-17-2007, 12:34 AM
Yes the standalone add-on for XSI will be available shortly. We're just packaging it up and will put it on Softimage.com asap.
Cheers,
Leo
cool! looking foward to it
I haven't had time to look for the Noesis stuff but the Valve scene file launch is working fine for me. I was getting the same error until I opened up Steam and launched the SDK with HL2 selected as the current game. Scenes load up fine then.
Didn't work for me. :hmm:
Swizzle
08-17-2007, 02:29 AM
Didn't work for me. :hmm:Same here. Strange.
dmonk
08-17-2007, 11:22 AM
I already have Foundation 5 and downloaded this just to check it out. I can't get the mod tool to run. I keep getting a pop up that says failure to save scene and then it shuts down. My foundation version working just fine though. HOpefully when I have time to check later I can see if I'm doing something wrong.
Identity3D
08-17-2007, 11:34 AM
This looks amazing currently downloading it and cant wait to start going through everything. You guys are to kind but great marketing strategy. hope to have something up soon.
RosTo
08-17-2007, 01:30 PM
Yeah I cant find the Noesis database either, was following a tutorial to rig a lamp so I just built one myself in the end ;)
All assets for Noesis tutorials are in \Addons\ModTool\Noesis_QS_Database\ folder.
The Lamp model is there as well :)
A simply brilliant idea. :)
glenrm
08-21-2007, 01:08 AM
It is really great to have tools like this for XNA. XNA does making coding games a much quicker proposistion. We will just have to see how well it scales for larger project, time will tell. Tools like this just add to the excitement.
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