Waters
04-08-2002, 05:31 AM
Hey all.. thankyou in advance for any responses. I have a character completely modeled using connect poly shape. The head, shirt, pants, hands, and feet are all seperate objects. My problem is a texturing one. I applied a cylindrical map to the smoothed proxy surface, not the polygonal cage. I painted a texture for the model, and everything looks great. But, when I deform the object ( such as moving some vertices, or rotating the whole object ) the textures do not follow the model. The UVs are moving around, but they should be... i'm just moving the object, the UVs should stay put. Please help!
