Kuang
03-29-2003, 06:54 PM
Hi, I am a beginner in 3d modelling. So far I have ONLY been using patch edit by adding one patch after another and edit the added to create my shape. Even though I have been able to use this method to create all the objects and characters I want but of course when doing very complex models, such as all the beautiful works I see here, patchedit must be an inefficient way? Thus I was wondering if any of you artists can enlighten me about some key points in modelling? for example, what exactly do you use? NURB? box? etc etc. ANY comment/help will be useful to me.
I have been trying out modelling a face using spline contours but had terrible result: face (http://www.LarsonHsu.com/face.jpg) For one thing, I can never get the numerous contours to be smooth relative to others. Is there a trick in doing that? or does it jus take painless hours to adjust every single one with care? Or does it just come with practice to set up the splines?
Again, any tips on modelling will be much help to me. Thanx in advance!
I have been trying out modelling a face using spline contours but had terrible result: face (http://www.LarsonHsu.com/face.jpg) For one thing, I can never get the numerous contours to be smooth relative to others. Is there a trick in doing that? or does it jus take painless hours to adjust every single one with care? Or does it just come with practice to set up the splines?
Again, any tips on modelling will be much help to me. Thanx in advance!
