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View Full Version : help: some tips on noob modelling?


Kuang
03-29-2003, 06:54 PM
Hi, I am a beginner in 3d modelling. So far I have ONLY been using patch edit by adding one patch after another and edit the added to create my shape. Even though I have been able to use this method to create all the objects and characters I want but of course when doing very complex models, such as all the beautiful works I see here, patchedit must be an inefficient way? Thus I was wondering if any of you artists can enlighten me about some key points in modelling? for example, what exactly do you use? NURB? box? etc etc. ANY comment/help will be useful to me.
I have been trying out modelling a face using spline contours but had terrible result: face (http://www.LarsonHsu.com/face.jpg) For one thing, I can never get the numerous contours to be smooth relative to others. Is there a trick in doing that? or does it jus take painless hours to adjust every single one with care? Or does it just come with practice to set up the splines?
Again, any tips on modelling will be much help to me. Thanx in advance!

Ls3D
03-29-2003, 08:02 PM
First, put a relax mod on your face - not really a elegant solution but it may smooth out a bit at the cost of melting...

Second - go with 'box' modeling or derived surface or poly modeling - all the same thing. There are some great online tips and tricks for this (gotta get back to work or I would dig em up).
One tip is to use quads as much as possible - also research edge loops - a similar concept regarding the correct approach to organic modeling and latter deformation.

Also be patient, master mesh editing and learn as much about the interface as possible. FYI - I don't think Max is known for having a good nurbs feature set but rhino seems popular and can be imported to max.

-Shea
www.Ls3D.com

:cool:

Kuang
03-30-2003, 06:01 AM
thx for the reply! itz very helpful
what confuses me about meshedit is that... you hafta carefully edit each vertices? The reason I have been using patchedit is it creates large smooth surfaces from just end points and control points. Or do you always just edit major vertices in meshedit and apply meshsmooth?
what about the spline contour surface modifier modelling of face? how would you create crossing splines that are very smooth? those tutorials make them look so easy...

but ya, the relax mod helped. thx again

if anyone wanna lemme know how they model... feel free =)

Starv
03-30-2003, 05:46 PM
Take a look at Wiro's excellent tutorials (http://www.secondreality.ch/) on Subdivision Modelling. His head tutorial will definitely push you in the right direction.

Best of luck! :beer:

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