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CGIPadawan
08-12-2007, 11:27 PM
Hello again everybody,


Been working on my first animation using organic actors and spoken dialogue.
This is for my second ever animation.

For this exercise I am also dabbling into transmissivity for the first time.
The title of the film is "Go Fish" and the theme is a procastinating Fish who abhors being an entry to a Fish Contest.

The film sample can be seen here:
http://rapidshare.com/files/48627959/MoviePortion.mov.html

Any feedback is welcome. Basically the intended effect is a fish in an aquarium.

Thanks.

P.S. The face was animated with Armatures, thinking back that probably wasn't the wisest choice. I will use Vertex Keys next time. ;)

P.P.S. The AUDIO Spoken and Otherwise is really not included in this clip and neither are other CG portions explaining the setting.

CGIPadawan
08-20-2007, 02:58 AM
Well the movie is done, the only real objective was to take an audio sample early and get an actor to "say" a piece of spoken dialogue.

The movie can be found here:
http://www.youtube.com/watch?v=k5nSx1TfVu8

For those of you more interested in seeing more detail of the lead actor you can see him in this test render:

http://img525.imageshack.us/img525/3073/gillestestrenderrt0.jpg


Note: The test render uses Tangent Shading, which I simply forgot to switch on when I made the movie. :P

Even as the project is over, this is only my second ever movie and it doubles as another educational exercise for me. Any advice and feedback is still welcome. :)

Cheers!

RedSquirrel
08-20-2007, 06:39 PM
Well seeing that its only your second animation produced in blender I very impressed. You have some nice little effects, like the bubbles and the water distortion. Also the intro to the animation is excellent. :thumbsup: Your animation in a way reminds me of Aardman's Creature Comforts which never really used allot of large movement's for their character's but everything is subtle in the way the move the eyes, mouths eyebrows.

Just for interest what type of shadowing do you have for your lighting, ray shadows or buffer shadows. For animation and most projects try stick to using buffer shadows. They are allot faster to render than ray shadows and they give you more control.

CGIPadawan
08-20-2007, 10:54 PM
I was using Ray Shadows.

This was partially because I thought that the TraShadow wouldn't work without Ray Shadows. I suppose I could try seeing if TraShadow can work with Buffer Shadows.

TraShadow was important for this movie because the "water" visual effect was done with a plane of water hung just behind the glass of the aquarium facing the camera and then moving it around repeatedly in a tilted angle. Without TraShadow, the plane cast a shadow on everything inside the aquarium.

Thanks for the advice on Buffer Shadows.... :)

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