sandokan
03-29-2003, 04:43 PM
http://naboo51.supereva.it/images/1.jpg
http://naboo51.supereva.it/images/2.jpg
http://naboo51.supereva.it/images/3.jpg
http://naboo51.supereva.it/images/4.jpg
Our latest challenge!
Softwares: Lightwave3D, AfterEffects.
We are actually handling aprox. 7 million polys
so that we are going to write our layering-assistant plugin for lightwave since actually it does not include it.
Modeling consists of aprox 40 buildings, 5 highways levels each scene, some hundred cars and spaceships animated thru lw's particle FX engine.
Lighting is G.I. and Raytrace.
Textures are a mix of custom made and procedurals.
Volumetric explosions and particle FX generated thru Lightwave and Digital Fusion.
More than 50 layers (each camera) inside After Effects
more than 20 track points each scene
massive utilization of the Object id, matte id and depth.
Animated depth of field and Fog
per-building based color correction, light trim and 2d smokes.
2d Motion blur with pixel tracking.
Fine specular control thru ID and separate layers.
coming soon the final clip...
ciao !
www.animantis.com
http://naboo51.supereva.it/images/2.jpg
http://naboo51.supereva.it/images/3.jpg
http://naboo51.supereva.it/images/4.jpg
Our latest challenge!
Softwares: Lightwave3D, AfterEffects.
We are actually handling aprox. 7 million polys
so that we are going to write our layering-assistant plugin for lightwave since actually it does not include it.
Modeling consists of aprox 40 buildings, 5 highways levels each scene, some hundred cars and spaceships animated thru lw's particle FX engine.
Lighting is G.I. and Raytrace.
Textures are a mix of custom made and procedurals.
Volumetric explosions and particle FX generated thru Lightwave and Digital Fusion.
More than 50 layers (each camera) inside After Effects
more than 20 track points each scene
massive utilization of the Object id, matte id and depth.
Animated depth of field and Fog
per-building based color correction, light trim and 2d smokes.
2d Motion blur with pixel tracking.
Fine specular control thru ID and separate layers.
coming soon the final clip...
ciao !
www.animantis.com
