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View Full Version : Questions: interface + verticies


Ender0910
03-29-2003, 04:35 PM
Hey guys :)

I was wondering if there's a way, when selecting verticies or in vertex selection mode or whatever, to lock, freeze, or hide a lot of them.

Or failing that, is there a way to ... i think it was "ignore backfacing" or something like that.

whenever i'm pulling verticies around I always have to select and de-select the wrong ones and its a hassle.


also, is there a "de-select" button for the selector? I mean, I use shift right now and that only inverts the selection. Is there a button to "de-select region"? and how about for adding to a selection only?


thanks a lot! :D I'm still struggling a bit after my switch from Max to Maya :P

JoeSchmo
03-29-2003, 06:28 PM
Show > Isolate select > view selected ....
works good with nurbs, but only w/ faces on polys

also I like Edit>Paint select tool
hold down b and left mouse to change the brush size
it wont select back faces and works good when things get
heavy

Flo
03-30-2003, 09:44 AM
you could also use the clipping plane (or built yourself an interactive slider for better usge). but in general, its really a pain in the ass , that there is no such thing like backface culling for nurbs.

by the way, here is a little toggle script for the isolate select view. you can use it as marking menu or shelf button.


$panel = `getPanel -wf`;
$isolate = `isolateSelect -q -state $panel`;
if ($isolate ==0)
enableIsolateSelect $panel 1;
else
enableIsolateSelect $panel 0;


to add to isolate select view, use this >


$panel = `getPanel -wf`;
isolateSelect -addSelected $panel;



Flo

wrend
03-30-2003, 12:53 PM
ctrl (de-sel)
and ctrl-shft (add, not toggle)
are your other selection modes.

you might also find my selectRestrict script handy, where you define a selction that all your subsqequent selections will be w/i (eg select points on front of a face that your going to be working with). saves having to setup clipping lanes or isolating faces. you can find it on highend3d, utilities section.

Ender0910
03-30-2003, 09:43 PM
thanks you three!

these tips will save me a ton of time while modelling :D

:beer:

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