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View Full Version : Lady WIP, need some anatomy/wireframe tips


MySpleen
03-29-2003, 03:49 PM
I need a little help and criticism from the pros because I'm still a relative noob. I'm not sure particularly about the arch of the back and the arse, and I think she's a bit wide but I'm not sure. The hips were buggers too.
Also I'd like some opinions and tips on keeping the mesh good for animating because I dont really have a clue about that...
Polycount is about 2100.


http://www.dustgunners.com/moo/b1.jpg

http://www.dustgunners.com/moo/b2.jpg

EVIL
03-29-2003, 03:51 PM
nice, why dont you give her a meshsmoots, to see how it looks and hopfully you worked worked with quads and not tris

MySpleen
03-29-2003, 04:58 PM
Thanks, although I forgot to mention this is a low-poly model, its going into a game so it wont be meshsmoothed. Here's a pic of a smoothed version anyway.

MySpleen
03-30-2003, 04:32 PM
I've given her some arms and feet now, and tweeked around with the body.

http://www.dustgunners.com/moo/b3.jpg

Heres the hands, something about them that doesn't look right:
http://www.dustgunners.com/moo/b4.jpg
Feet are a bit square, I'll add a couple of polys.

For a close up of the head go here (http://www.cgtalk.com/showthread.php?s=&threadid=47365)

critcritcrit!

Trolldeg
03-30-2003, 05:52 PM
Is she supposed to be that skinny? Is she a supermodel or something? :surprised

MySpleen
03-30-2003, 06:47 PM
Yeah :D I'm trying for a sort of stylised anime-supermodel look.

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