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Gurc
08-11-2007, 11:57 AM
I was wondering if any body could help me out with this.
I want to model a cell cluster type of object.
I know it is possible to use blobby surfaces to form the shape of a sphere with a particle simulation. That's easy, but can you take the results from the desired frame, and bake it into something permanent( I don't know a whole lot about baking things out, or even its primary purpose), or convert the particles to poly, or nurbs?

I want to try this instead of manually modeling a million spheres. I know displacement mapping is an option as well, or even just bump mapping.

Any help, would greatly be appreciated.

swampjesus
08-11-2007, 02:04 PM
You are looking for isosurface generator for maya and/or metaball type of solution. Maybe highend3d.com has something to offer for you.

If not, i think you should try houdini...

Scob
08-13-2007, 08:16 AM
hi ,
Check that : http://www.highend3d.com/maya/downloads/plugins/modeling/misc/metaball-for-maya-4805.html

Jerome

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