S-S
08-10-2007, 11:14 PM
Hi! I have been working on creating my own character deformation workflow, including some scripts to help creating rig and controls.
Here is the first video. Full body character rig. Idea is to keep rig as simple as possible, and use as little complicated rigging as possible, yet it should be able to create relatively good overall deformation. I tried to work on shoulder and hip area, which are always relatively hard areas to do.
Rig uses character studio, custom twist bones, scaling & moving rig bones, but the amount of bones is kept in minimum.
Test animation is not mine, it's one of mocap files from Paul Hormis' excellent 3ds max rigging disc , i just tweaked it to suit my rig:
character deformation (http://www.cgmill.com/gallery2/main.php?g2_itemId=3290)
And here's the new hand rig. It's not yet attached to previous rig. Hand bones are created with automatic hand bone maker script, which generates left and right hands. After that, i added orient and stretchy bones with scripts i made. I also created parameter saver for storing hand poses, i addition to that, it works with pen attribute holder in case mine doesn't work like it should :)
hand rig (http://www.cgmill.com/gallery2/main.php?g2_itemId=3287)
I'm relatively happy with the palm deformation, how the fatty pad in the palm avoids colliding with fingers. One of the hand poses is bit unnatural, but it's just for testing purposes.
CnC welcome!
Here is the first video. Full body character rig. Idea is to keep rig as simple as possible, and use as little complicated rigging as possible, yet it should be able to create relatively good overall deformation. I tried to work on shoulder and hip area, which are always relatively hard areas to do.
Rig uses character studio, custom twist bones, scaling & moving rig bones, but the amount of bones is kept in minimum.
Test animation is not mine, it's one of mocap files from Paul Hormis' excellent 3ds max rigging disc , i just tweaked it to suit my rig:
character deformation (http://www.cgmill.com/gallery2/main.php?g2_itemId=3290)
And here's the new hand rig. It's not yet attached to previous rig. Hand bones are created with automatic hand bone maker script, which generates left and right hands. After that, i added orient and stretchy bones with scripts i made. I also created parameter saver for storing hand poses, i addition to that, it works with pen attribute holder in case mine doesn't work like it should :)
hand rig (http://www.cgmill.com/gallery2/main.php?g2_itemId=3287)
I'm relatively happy with the palm deformation, how the fatty pad in the palm avoids colliding with fingers. One of the hand poses is bit unnatural, but it's just for testing purposes.
CnC welcome!
