View Full Version : flatten or unroll tool in blender?
calmasacow 08-10-2007, 06:34 PM I have a piece of geometry that I need to take and roll out flat without distorting the individual polygons. here is a pic:
http://www.pixollusion.com/vray/poly_flat.jpg
can someone here point me in the right direction?
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FreakyDude
08-10-2007, 09:06 PM
wasn't there an unfold script around?
calmasacow
08-10-2007, 09:36 PM
not real sure brand new to blender.
yorik
08-10-2007, 10:50 PM
There is an unfold script in blender 2.44... You must be in editmode to see it (Mesh menu>scripts>unfold). You might find useful info here about how to use it:
http://blenderartists.org/forum/showthread.php?t=101194
kernond
08-11-2007, 09:55 PM
You might try the Curve Modifier.
http://wiki.blender.org/index.php/Manual/Curve_Modifier
It might be easier to start with the flat version and then use the Curve modifier to control any animating.
It would also be quite trivial to write a 'UVs -> Mesh' Python script that just deforms, or creates a new mesh identical to the UV layout. So you could unfold the mesh using Blender's excellent unwrapping tools, then just transfer the UV locations to vertices and faces in a 3D mesh.
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