heavyness
08-10-2007, 06:51 PM
since the UGAC [unofficial game art challenges] have been moved to the Game Art forum, it seems the MGAC [micro game art challenges] have stopped. i've been asked if we want to start them again.
so, is that to many challenges? and to clue everyone is, the UGAC are usually larger poly challenges that last over a month while the MGAC are low poly, weekly challenges.
my suggested would be to combine the two since the UGAC doesn't have a poly limit. if you want to make small environment props, go ahead... use the UGAC theme and model away. i would even allow people to submit several low poly assets as one entry into the UGAC.
up to your guys, majority rules.
so, is that to many challenges? and to clue everyone is, the UGAC are usually larger poly challenges that last over a month while the MGAC are low poly, weekly challenges.
my suggested would be to combine the two since the UGAC doesn't have a poly limit. if you want to make small environment props, go ahead... use the UGAC theme and model away. i would even allow people to submit several low poly assets as one entry into the UGAC.
up to your guys, majority rules.
