View Full Version : sprite alpha problem
websdas 08-10-2007, 03:01 PM When i am using sprite in Maya particle, the edge of smoke has unusual transparent alpha, especially my sprite sequence is thick dust.
Is that i have done something wrong? How can i solve this problem?
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chrispy2001
08-15-2007, 07:53 PM
One solution I've been told is to render in the render view window using hardware. This will give you the nice thick alpha you need.
to then run/save a sequence
run this script:
for ($i=1;$i<=10;$i++)
{
currentTime $i;
RenderIntoNewWindow;
renderWindowEditor -e -wi ("nameOfImage00" + $i) renderView;
}
Replace 10 with the number of the last frame you want to render, and "nameOfImage" with the name. I didn't work on where the image saves to, but this does what you want.
thanks to B Porter for this one.
This technique is a little buggy but with some haor pulling and a little patience you can get it working
Aikiman
08-15-2007, 08:58 PM
otherwise blow the alpha out in post.
websdas
08-16-2007, 01:05 PM
Actually i did try rendering in render view before. Since i want to save my render time by hardware render, just want to know any other methods to solve. Thank you for your replies.
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08-16-2007, 01:05 PM
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