acgraham
08-10-2007, 02:12 AM
ive found that you can keep variables within a scene file using persistent globals.
is there a way to define a function that is always available in max all the time, even when starting a new project?
im guessing i might have to do this with callbacks, but the documentation on them is a bit confusing for me, and im not sure how i might do this.
im also having trouble rotating objects using their absolute world values. must be simple, but so far i can only rotate objects using a transform commands which simply increment rotation values.
thanks for any help!
is there a way to define a function that is always available in max all the time, even when starting a new project?
im guessing i might have to do this with callbacks, but the documentation on them is a bit confusing for me, and im not sure how i might do this.
im also having trouble rotating objects using their absolute world values. must be simple, but so far i can only rotate objects using a transform commands which simply increment rotation values.
thanks for any help!
