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View Full Version : Shader for realtime game engines


adam|zeliasz
08-09-2007, 08:27 PM
What's the best way to create a realtime OpenGL shader that allows you to connect a normal map, texture(s) with an alpha and a specular? I'm playing around with the Ultimapper which generates the Ambient, Texture, and normal, but how do you add a specular and alpha to what it currently generates? Im new to realtime shaders so any suggestions would be helpful.

Thanks!

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08-09-2007, 08:27 PM
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