View Full Version : Another Dodge Viper...
Criogen 03-28-2003, 07:29 PM Yep, it's another car :bounce:
software: 3ds max 5, brazil, rhino3d (for rims)
http://strops.yo.lv/huinja/Update.jpg
it's still a WIP, so I'm waiting for c&c
Any ideas, how to make it look better?
:)
P.S
I'm in 3ds max for about 6 months an I'm 15 years old.
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Lewis3D
03-28-2003, 07:59 PM
It's very good so far. Only what i can suggest in this early stage is to make sharper edges (doors and other inersections need sharper edges).
Hopsix
03-28-2003, 09:24 PM
Nice work so far, Criogen... Keep it up! :thumbsup:
Criogen
03-29-2003, 09:28 AM
Render without any materials
http://strops.yo.lv/Render/GI.jpg
tried to make some edges sharper :rolleyes:
Please post some crits , so I can improve my model
nalhcal
03-29-2003, 12:00 PM
All I could say is that the bump map on the tires looks a little low. I haven't looked at tires on a real dodge, but think the tread would be a little more pronounced. Anyway, very nice work. :)
j9k_80
03-29-2003, 12:25 PM
your overall viper proportions and all the major curves are very nice, a couple of little things i see right away, the foglight openings are a little big and the ridge on the side around the muffler should be more rounded, and it shouldnt have a plateau on it at all.
Psycholink
03-29-2003, 02:36 PM
Very nice :thumbsup:
boxmodellering?
Criogen
03-29-2003, 05:05 PM
Psycholink, yes it's polymodeling.
Here's a shader test
RENDER (http://strops.yo.lv/fuka/Finalle.jpg)
If you think it's too reflective, then say it loud :scream:
and yes, I noticed that the front wheel arc is a bit odd - I'll fix it
So c&c welcome
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