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Criogen
03-28-2003, 07:29 PM
Yep, it's another car :bounce:

software: 3ds max 5, brazil, rhino3d (for rims)

http://strops.yo.lv/huinja/Update.jpg

it's still a WIP, so I'm waiting for c&c

Any ideas, how to make it look better?
:)

P.S

I'm in 3ds max for about 6 months an I'm 15 years old.

Lewis3D
03-28-2003, 07:59 PM
It's very good so far. Only what i can suggest in this early stage is to make sharper edges (doors and other inersections need sharper edges).

Hopsix
03-28-2003, 09:24 PM
Nice work so far, Criogen... Keep it up! :thumbsup:

Criogen
03-29-2003, 09:28 AM
Render without any materials

http://strops.yo.lv/Render/GI.jpg

tried to make some edges sharper :rolleyes:

Please post some crits , so I can improve my model

nalhcal
03-29-2003, 12:00 PM
All I could say is that the bump map on the tires looks a little low. I haven't looked at tires on a real dodge, but think the tread would be a little more pronounced. Anyway, very nice work. :)

j9k_80
03-29-2003, 12:25 PM
your overall viper proportions and all the major curves are very nice, a couple of little things i see right away, the foglight openings are a little big and the ridge on the side around the muffler should be more rounded, and it shouldnt have a plateau on it at all.

Psycholink
03-29-2003, 02:36 PM
Very nice :thumbsup:

boxmodellering?

Criogen
03-29-2003, 05:05 PM
Psycholink, yes it's polymodeling.

Here's a shader test

RENDER (http://strops.yo.lv/fuka/Finalle.jpg)

If you think it's too reflective, then say it loud :scream:

and yes, I noticed that the front wheel arc is a bit odd - I'll fix it

So c&c welcome

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