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Childe
08-08-2007, 05:18 PM
Hey,

I am fairly new to 3D art so, when it gets more complex than model and texture i start to get lost. I want to make a sort of wall of energy that is supposed to represent a "firewall" for a game i am making that is set in the digital world.

Obviously modeling a wall and applying a normal texture looks lame. I want to recruit a programmer once all the assets for the alpha are created, but i need decent renders to attract a decent programmer. Help?!

Thanks,

Dan/Childe.

EricChadwick
08-08-2007, 05:47 PM
Might be best to start with a game that includes an editor, and build an example scene/level with it. This should help you learn how assets need to be made in most games, at the same time you'll see what isn't there and needs to be custom written by a programmer.

I hear RoboBlitz comes with the Unreal 3 editor, might be a good place to start.

Childe
08-08-2007, 05:55 PM
Thats a good idea Eric, thanks.

I was hoping to be able to mess with shaders or animation in 3DS then export that and avoid the programmer having to create an editor. Is that at all likely?

EricChadwick
08-08-2007, 06:12 PM
That's basically what we do here, we use 3ds Max as our editor. But that still means writing an exporter, plus a custom shader editor that supports your engine's features, also an animation tool for exporting proper segments, etc.

3ds Max does have something they call the Game Export Interface, it's rather limited but might do what you want.

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