PDA

View Full Version : rigging trouble!


shkumbinferizi
08-08-2007, 10:39 AM
Im using 3ds max 8 and Im riging my robot and I got into trouble with something weird, look at the image below:

http://www.digitmotion.com/images/riging.jpg

now the problem is that the arm joints and the leg joints which are some spheres , are supposed to just rotate in place not actualy move from the place and intersect with other parts like the body or something, its very strange why dont they just rotate when I atach them to each correspondent biped part, im thinking it should be some "Pivot" problem here, or something but as Im a novice in this area, not sure exactly what could fix the problem!
Anyone willing to help pls !
cheers

shkumbinferizi
08-08-2007, 11:58 AM
ok im at work for the moment, and I wasnt busy so I thought Id try with some dummy basic primitives, and what I did is I put the pivots to center object and to center pivot of the spheres which act like joints and actualy it appears to work fine . I will try this when I get home on my robot as it appears to be functioning well. If anyone had any experiences or something similar let me know pls on how u go on about this, always good to hear ppls experiences.
cheers

PEN
08-08-2007, 12:07 PM
Character studio will be a hard one to use for this as it is just about impossible to align the pivots of the joints to anything. The other way is to just make sure that the pivots of the objects are in the correct places and link all the objects together making an FK system to animate with.

shkumbinferizi
08-08-2007, 12:32 PM
hmm do u mean there is no way I can animate this with biped?

PEN
08-08-2007, 09:36 PM
I never said no way, I said it is just about impossible to align the joints they way that you want.

shkumbinferizi
08-08-2007, 09:41 PM
yea looks like it , specially with the arms, cus the legs I did absolutely fine, but the arms is a bit of a problem...

CGTalk Moderation
08-08-2007, 09:41 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.