shkumbinferizi
08-08-2007, 10:39 AM
Im using 3ds max 8 and Im riging my robot and I got into trouble with something weird, look at the image below:
http://www.digitmotion.com/images/riging.jpg
now the problem is that the arm joints and the leg joints which are some spheres , are supposed to just rotate in place not actualy move from the place and intersect with other parts like the body or something, its very strange why dont they just rotate when I atach them to each correspondent biped part, im thinking it should be some "Pivot" problem here, or something but as Im a novice in this area, not sure exactly what could fix the problem!
Anyone willing to help pls !
cheers
http://www.digitmotion.com/images/riging.jpg
now the problem is that the arm joints and the leg joints which are some spheres , are supposed to just rotate in place not actualy move from the place and intersect with other parts like the body or something, its very strange why dont they just rotate when I atach them to each correspondent biped part, im thinking it should be some "Pivot" problem here, or something but as Im a novice in this area, not sure exactly what could fix the problem!
Anyone willing to help pls !
cheers
