binary_trips
03-28-2003, 05:05 PM
i have a question how to optimice my workflow
by creating a "half walk cycle" and mirror it to get the "full walkcycle".
i have read this from 2D CARTOON ANIMATION (http://www.freetoon.com/prestonblair/intro/frame.html)
FOR A HALF-CYCLE, HALF OF THE ACTION (ONE STEP) CAN BE DRAWN, AND THEN THE HANDS, ARMS. LEGS, AND FEET CAN BE SWITCHED FROM SIDE TO SIDE, ESSENTIALLY CREATING A COMPLETE ACTION WITHOUT REDRAWING ALL OF THE BODY AND HEAD POSITIONS.
anybody has an idea how to get this workflow in 3d?
my first problem is the root translation - it is global space and when i copy and paste the keys i dont get the right result ....
maybe someone has an idea?
by creating a "half walk cycle" and mirror it to get the "full walkcycle".
i have read this from 2D CARTOON ANIMATION (http://www.freetoon.com/prestonblair/intro/frame.html)
FOR A HALF-CYCLE, HALF OF THE ACTION (ONE STEP) CAN BE DRAWN, AND THEN THE HANDS, ARMS. LEGS, AND FEET CAN BE SWITCHED FROM SIDE TO SIDE, ESSENTIALLY CREATING A COMPLETE ACTION WITHOUT REDRAWING ALL OF THE BODY AND HEAD POSITIONS.
anybody has an idea how to get this workflow in 3d?
my first problem is the root translation - it is global space and when i copy and paste the keys i dont get the right result ....
maybe someone has an idea?
