Drevlin
08-07-2007, 12:39 PM
So this is the near final version of the scene. There are a few loose odds and ends but the next update will be posted in the "finished level" section.
Feedback is more welcome than ever so be picky as you enjoy the next 12 shots
A note: Decided to skip the water as both version of watermaterials I've experimented with have been a tad too expensive for the scene.
Latest images:
September 5
http://www.lidstrom.nu/tomas/050907/01.jpg
http://www.lidstrom.nu/tomas/050907/03.jpg
http://www.lidstrom.nu/tomas/050907/05.jpg
http://www.lidstrom.nu/tomas/050907/07.jpg
http://www.lidstrom.nu/tomas/050907/08.jpg
http://www.lidstrom.nu/tomas/050907/09.jpg
http://www.lidstrom.nu/tomas/050907/11.jpg
http://www.lidstrom.nu/tomas/050907/12.jpg
A few more pictures:
http://www.lidstrom.nu/tomas/050907/02.jpg
http://www.lidstrom.nu/tomas/050907/04.jpg
http://www.lidstrom.nu/tomas/050907/06.jpg
http://www.lidstrom.nu/tomas/050907/10.jpg
-----
Made a post about this shack a few weeks back but its gone, oh so gone (made the last update in that post and nobody noticed, so im making a new thread:)
Update: Augst 7
Mostly spent the last few days tweaking, making sure no gemetry intersects eachother (even tho i'm not compleatly done with that yet), tweaking lighting, making a few more props and what not.
Next up I'm gonna make a few more props (fishing equipment and possibly a raincoat hanging of the wall, some fishing nets spread about) an old wodden boat, water (even tho i have no idea hwo to make water in UE3) and finally try to do some vegetation.
Meanwhile, enjoy these new pics. I included a shot of the entire area with materials turned off so you just see the geometry and lighting.
http://img245.imageshack.us/my.php?image=shackwip05ix1.jpg
http://img374.imageshack.us/my.php?image=shackwip06yy8.jpg
http://img504.imageshack.us/my.php?image=shackwip07di6.jpg
Feedback is more welcome than ever so be picky as you enjoy the next 12 shots
A note: Decided to skip the water as both version of watermaterials I've experimented with have been a tad too expensive for the scene.
Latest images:
September 5
http://www.lidstrom.nu/tomas/050907/01.jpg
http://www.lidstrom.nu/tomas/050907/03.jpg
http://www.lidstrom.nu/tomas/050907/05.jpg
http://www.lidstrom.nu/tomas/050907/07.jpg
http://www.lidstrom.nu/tomas/050907/08.jpg
http://www.lidstrom.nu/tomas/050907/09.jpg
http://www.lidstrom.nu/tomas/050907/11.jpg
http://www.lidstrom.nu/tomas/050907/12.jpg
A few more pictures:
http://www.lidstrom.nu/tomas/050907/02.jpg
http://www.lidstrom.nu/tomas/050907/04.jpg
http://www.lidstrom.nu/tomas/050907/06.jpg
http://www.lidstrom.nu/tomas/050907/10.jpg
-----
Made a post about this shack a few weeks back but its gone, oh so gone (made the last update in that post and nobody noticed, so im making a new thread:)
Update: Augst 7
Mostly spent the last few days tweaking, making sure no gemetry intersects eachother (even tho i'm not compleatly done with that yet), tweaking lighting, making a few more props and what not.
Next up I'm gonna make a few more props (fishing equipment and possibly a raincoat hanging of the wall, some fishing nets spread about) an old wodden boat, water (even tho i have no idea hwo to make water in UE3) and finally try to do some vegetation.
Meanwhile, enjoy these new pics. I included a shot of the entire area with materials turned off so you just see the geometry and lighting.
http://img245.imageshack.us/my.php?image=shackwip05ix1.jpg
http://img374.imageshack.us/my.php?image=shackwip06yy8.jpg
http://img504.imageshack.us/my.php?image=shackwip07di6.jpg
