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SilverSpy
08-07-2007, 06:01 AM
http://i104.photobucket.com/albums/m182/soul5tice/firstmodel.jpg

Hey guys, this is my first model. I was reading a few tutorials on max and decided to take a plunge, what I'm a bit confused by is why does the render of the model look funky? Meaning theres some weird shading on it. Any tips or critique would be greatly appreciated!

Apophis3d
08-07-2007, 06:50 AM
I dont use max that much but I might be able to point you in the right direction. With some common things to look for in your models.

Make sure there is no overlaping faces. (grab a vert in that area and pull it out to make sure you do not have geometry hideing behind it.)

Check your normals and smoothing groups.

SilverSpy
08-07-2007, 07:56 AM
Thanks for the tips apophis, I checked but couldnt find any loose verts, also the smoothing group are all on 1. I'm still a bit confused why its shaded in a weird fashion around the eye sockets and especially the mouth regions. I'm not familiar with what Normals are, how do I check that?

3dsMax51cs4
08-07-2007, 03:59 PM
Hmm i might be wrong but it seems like flipped normals.

Apophis3d
08-07-2007, 08:02 PM
I have no idea how to check normals in 3d studio max :sad:

tilomit
08-07-2007, 08:51 PM
It's been a while since I used max, but I think it is somewhere in the edit poly> faces- tab.

SilverSpy
08-08-2007, 02:05 AM
Thanks for the tips guys, I'm going to go back and see if I can resolve it. I did bring it into Zbrush while waiting for answers and sculpted a bit. I left some verts unwelded on the side of his head and it actually caused a gap and Zbrush, or atleast thats what I think what happened.

http://i104.photobucket.com/albums/m182/soul5tice/wip.jpg

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