Gotham
03-28-2003, 02:18 PM
Hi,
I have very silly problem... But I haven’t got any idea...
I am ending bones system in Max 5, for arms I use forward kinematics (first time in Max 5).
My problem is:
Rotation pivot is world orientated, but I must rotate with object (bone) orientation. I know my English is bad, so I illustrate my problem.
I like 3ds Max 5 new rotation manipulator... So I hope it can be done...
I have very silly problem... But I haven’t got any idea...
I am ending bones system in Max 5, for arms I use forward kinematics (first time in Max 5).
My problem is:
Rotation pivot is world orientated, but I must rotate with object (bone) orientation. I know my English is bad, so I illustrate my problem.
I like 3ds Max 5 new rotation manipulator... So I hope it can be done...
