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Menderis
08-06-2007, 03:56 PM
Hello all,

i've modeled a head but it doesn't look good coz not all of the polygons are in the right position or have the right form i don't know...so i'm wondering where to get these anotomyknowleges...you may have some orthographicpictures of the head but how should i know how to place the faces the right way if i'm modeling the head with faces...? There's no tutorial about that...

This is my first i'm not happy with the result coz i was trying to make a real face but however it went out like this...:P

http://img46.imageshack.us/img46/9984/28629352ks9.jpg
http://img515.imageshack.us/img515/1389/97113332zx0.jpg


Thanks!

P.S. i'm using max9

scrimski
08-06-2007, 05:32 PM
There's no tutorial about that.
Actually there are thousands.
Like this (http://www.3dtotal.com/team/Tutorials/3d_stylisedhead/stylisedhead01.asp)

Search the forums for 'edge loop' or 'edge flow'.

Don't worry about the result for the first 3 or 4 heads, it requires some training and experience.
Post basemesh wires instead of the smoothed one when looking for advice.

Menderis
08-06-2007, 10:25 PM
Yes but they do not really teach faceanotomy...just the way the guy model it...
However the link is very useful so thanks a lot :)

Icer
08-08-2007, 05:26 PM
Have you seen this http://www.3dtotal.com/ffa/tutorials/max/joanofarc/joanmenu.asp?
It's a good start to understand edge loop:thumbsup:

Turdmoe
08-10-2007, 09:43 PM
Well, if you would like to learn more on face anatomy then i would suggest going to Artnatomy (http://www.artnatomia.net)
It's a great flash app for learning about facial anatomy. I use it to figure out the correct edge flow of the face using the muscles as guides and also for rigging and animating expressions etc.
You can also try out my sub-d tutorial over at
CGGallery (http://cggallery.blogspot.com/)

Brahyt
08-12-2007, 07:33 AM
If you are looking to learn some head anatamy, I suggest, if you are open to the possibility of buying The head and Anatamy Drawing Guide from Vilppu. Here is a link with some of his books, but I would buy it on amazon if you could. http://www.vilppustore.com/manuals.htm

He really breaks down the shapes in easy to understand visuals, he doesn't throw out alot of medical jargon for the muscles, instead he uses shapes to describe the face.

If you want some online manual, here is a link that I found usefull, http://www.stevehampton.net/drawings/demos.htm

Good luck with your modeling.

Sp4rt4n
08-13-2007, 04:52 AM
Also check out "Essence The Face" made by our very own Ballistic Publishing. It is a great resource for any character artist to have. Keep up the good work!

dablik
08-13-2007, 02:45 PM
or on www.3dtutorials.sk (http://www.3dtutorials.sk) you will find something ...

toontje
08-13-2007, 04:19 PM
The way you want to model a head won't work. You are trying to sculpt a head here, for wich Z-brush or similar programs will do wonders. But if you are trying to construct a head by box modeling or poly modeling, it is a different ball park.

In contrary to the suggestions made here, I advice NOT to follow those tutorials. It will teach you nothing if you don't know the fundementals of what edge loops are, what poles are etc. You'll be just copying some model without knowing WHY it has to be done that way and without knowing if you are copying a good topology at all.

Start with the basics first. I suggest you look in these places:

http://www.subdivisionmodeling.com/forums/showthread.php?t=907
http://www.subdivisionmodeling.com/forums/showthread.php?t=2806
http://blenderartists.org/forum/showthread.php?t=93651

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