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Creature
03-28-2003, 09:18 AM
Here is a closeup on the hangar:
http://www.heaven-is-3d.com/remote/wip/base-03.jpg

and the most recent ones:
http://www.heaven-is-3d.com/remote/wip/base09.jpg
http://www.heaven-is-3d.com/remote/wip/base10.jpg

Killerj
03-28-2003, 10:52 AM
:applause: Awesome work dude! I like this design..

Then my suggestions: It might be good idea to make some kind of observation tover. Laser fences and couple huge turrets rising from sand too :p And texture some vehicle tracks on the ground.

Hopsix
03-29-2003, 12:20 AM
Great! Reminds me of Unreal2.. ;)

[DSmod]Tweak
03-29-2003, 12:41 AM
I love the design myself also. I think it looks very nice. Good job man!

No crits here

Creature
04-01-2003, 06:56 AM
I think the main buildings are finished - next is adding some stuff on the ground in front of the base (trucks, fences, people and a landing pad for helicopters). The dirt on the buildings will get reduced a little bit too - especially on the far right ones next to the "alley"

http://www.heaven-is-3d.com/remote/wip/base11.jpg

.FX.
04-01-2003, 07:12 AM
Originally posted by [DSmod]Tweak
I love the design myself also. I think it looks very nice. Good job man!

No crits here

Caman0
04-01-2003, 11:07 AM
wow thats beautiful man

great work!!!

HackerFarfar
04-01-2003, 12:25 PM
what is your choice of program?

Creature
04-01-2003, 12:36 PM
Cinema4D all the way

Creature
04-03-2003, 06:12 PM
populating the place a little bit

http://www.heaven-is-3d.com/remote/wip/base12.jpg

Creature
04-16-2003, 11:55 AM
http://www.heaven-is-3d.com/remote/wip/base13.jpg

safakoner
04-16-2003, 01:49 PM
last image is good :thumbsup:

Hopsix
04-16-2003, 08:43 PM
wow, that is some scene ur making there :bounce: Like the details n stuff :thumbsup:

Meka
04-16-2003, 10:07 PM
yeah this is getting really nice !!
watch out for the mirrored texture on the centre walkway

hope to see more soon :)

leigh
04-17-2003, 01:31 AM
Very cool so far :)
It would be nice to see it in a more dramatic environment though - perhaps a snow enviroment with glary light :)

PureFire
04-17-2003, 02:57 AM
thats scene is progressing very nicely....:bounce:

mohh
04-17-2003, 03:10 AM
A snowy landscape would definitely bring it up a notch. :thumbsup:

Creature
04-17-2003, 07:30 AM
Believe it or not - this thing has been planned to be set in a snow storm :D
(the texture on the street is only temporary until I can get my lazy ass up to open PS and paint my own)

santiago
04-17-2003, 07:51 AM
it looks awesome so far dude

lmc
04-17-2003, 11:10 AM
Overall s good.....just a litle bit commnet :-- will the hold scened look too pretty, coz this kind of stuff should not be clear like this at realistic right?!

:applause:

Creature
04-17-2003, 11:26 AM
You mean I should put some more dirt in it? Well, I guess that's a good tip :D

HCompston
04-17-2003, 12:01 PM
Looking Sweet.

I would personnaly move the missile pod to another level away from the Round radar dish. As the Dish limits the Missiles firing arcs. Nerdy or what ;)

H

rrobert
04-17-2003, 12:36 PM
What zbout the bottom, are you working on that?? :shrug:

Creature
04-17-2003, 02:31 PM
what bottom?

Maplewood54
04-17-2003, 06:39 PM
I was trying to figure out what was wrong with this and I realize now that the ground doesn't match the rest of the picture. Of course, you haven't added that yet, so as of now, great model and lighting. The ground will really seal the deal on it.

hanzo
04-17-2003, 06:51 PM
Creature: how do you make thats sand and those mountains look so good? other then being a great artist O_0 plz somebody tell me how he/you do it?

cbutlerc
04-17-2003, 07:31 PM
This is coming along very nicely.

Great detail in the modeling and the texturing.:applause:

Are you doing this for a project?

kojikun
04-17-2003, 08:02 PM
I love this model, Zabiegly. Its beeeeyoootiful :D

Creature
04-18-2003, 10:00 AM
The ground on the street is simply a bitmap I've downloaded somewhere because as I said I still have to make a custom texture for it. The textures on the buildings are a mixture of custom painted bitmaps and a procedural shader for the dirt (dirtyNUTS for Cinema4D). The rock texture is completley procedural and based on the built in bhodiNUT shader "Cheen" mixed with some other nice stuff :D

No updates until easter holidays are over because I'll visit my family and therefore have no access to 3d progs :)

Creature
06-14-2003, 05:07 PM
update

http://www.heaven-is-3d.com/remote/wip/base15.jpg

Hellwolve
06-14-2003, 05:27 PM
Ah, cool, an update!

Almost forgot about this WIP :surprised

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