dragonfollower
03-28-2003, 05:51 AM
Hi all,
I'm doing all of my facial animation with morphs. Because of rigging and IK setup, my character isn't in the same exact pose in Animate mode as he is in Setup mode. I've tried using Morphblender, but it doesn't seem to do anything unless the original model is in the same exact pose as the morph model. Is there a way around this? Or does the character have to be in the exact same pose in order for it to work? I hope this isn't a RTFM question. I've read through it and can't find anything that explains this clearly.
-Brian Taylor
I'm doing all of my facial animation with morphs. Because of rigging and IK setup, my character isn't in the same exact pose in Animate mode as he is in Setup mode. I've tried using Morphblender, but it doesn't seem to do anything unless the original model is in the same exact pose as the morph model. Is there a way around this? Or does the character have to be in the exact same pose in order for it to work? I hope this isn't a RTFM question. I've read through it and can't find anything that explains this clearly.
-Brian Taylor
