Levitateme
03-28-2003, 05:45 AM
My question is basically this:
Is there a way in maya, so that when i am moving UVs they only move there actual leanght? what i mean is if you look at the model lets say you have a square. From vertice 1 to vertice 2 the leanght is 5. So when i adjust the Uv's, i start pulling the uv and it would not go out of its actual size from the distance from the vertice 1. so basically you can only move the uvs there distance and more more? casuse lots of time ill adjust my uvs, and my modification are to big or to small. Can i just do something so its restraied in a way to its actual size?
Is there a way in maya, so that when i am moving UVs they only move there actual leanght? what i mean is if you look at the model lets say you have a square. From vertice 1 to vertice 2 the leanght is 5. So when i adjust the Uv's, i start pulling the uv and it would not go out of its actual size from the distance from the vertice 1. so basically you can only move the uvs there distance and more more? casuse lots of time ill adjust my uvs, and my modification are to big or to small. Can i just do something so its restraied in a way to its actual size?
