Paul-Francis
08-04-2007, 08:52 PM
http://features.cgsociety.org/gallerycrits/82703/82703_1186260756_medium.jpg (http://features.cgsociety.org/gallerycrits/82703/82703_1186260756_large.jpg)
Title: The Water Clock
Name: Paul Francis
Country: United Kingdom
Software: Bryce, Photoshop
I tried to make it as a Bryce-only image, including the light rays. However, apart from then having to create some new volumetric materials, I ended up with a scene file of over 120 megs....too much, I fear, it's 101 megs as it is. I also tried putting some human figures into the light beams, but it didn't work. So, I settled on Bryce rendering the scene (with soft shadows) and added the light rays in Photoshop. The floor texture comes from a model bought from Stonemason - why re-invent the wheel; it's exactly what I wanted.
I also had to come up with a work-around for the soft shadows...having them as well as all those reflective surfaces would have taken at least 72 hours to render, so I did two versions, one with soft shadows, but none of the shiny bubbles, and one with the bubbles, but with normal shadows. The shadows were then blended in from one version to the other. Neat, huh?
I can't explain the slightly blurry highlights on the bubbles at the right edge, but I love 'em!
Title: The Water Clock
Name: Paul Francis
Country: United Kingdom
Software: Bryce, Photoshop
I tried to make it as a Bryce-only image, including the light rays. However, apart from then having to create some new volumetric materials, I ended up with a scene file of over 120 megs....too much, I fear, it's 101 megs as it is. I also tried putting some human figures into the light beams, but it didn't work. So, I settled on Bryce rendering the scene (with soft shadows) and added the light rays in Photoshop. The floor texture comes from a model bought from Stonemason - why re-invent the wheel; it's exactly what I wanted.
I also had to come up with a work-around for the soft shadows...having them as well as all those reflective surfaces would have taken at least 72 hours to render, so I did two versions, one with soft shadows, but none of the shiny bubbles, and one with the bubbles, but with normal shadows. The shadows were then blended in from one version to the other. Neat, huh?
I can't explain the slightly blurry highlights on the bubbles at the right edge, but I love 'em!
