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CogsOrchish
03-28-2003, 05:59 AM
Need some crits on the face...Im working on the body now, hopefully Ill have something up early tomorrow morning.

http://viz3d.net/upload/ut2k3char1.jpg

CogsOrchish
03-28-2003, 09:00 AM
Update...Crits please...thx.

http://viz3d.net/upload/ut2k3char2.jpg

Hellwolve
03-28-2003, 10:50 AM
Looks good to me. The only thing I have to crit is that the eyes look to much like normal skin. Perhaps some more white?

CogsOrchish
03-28-2003, 03:11 PM
Updated...Crits...please.

Hellwolve: Thx for the crit, will fix that soon. Havent decided on the color of the eyes yet.

http://viz3d.net/upload/ut2k3char3.jpg

Hellwolve
03-28-2003, 03:39 PM
Originally posted by CogsOrchish
Updated...Crits...please.

Hellwolve: Thx for the crit, will fix that soon. Havent decided on the color of the eyes yet.

Perhaps something like this?

(See attachment)

CogsOrchish
03-28-2003, 03:43 PM
Ahhh...sweet, Ill keep that in mind. Thx,

Hellwolve
03-28-2003, 03:45 PM
Originally posted by CogsOrchish
Ahhh...sweet, Ill keep that in mind. Thx,

NP. and if you want to know how I did that, you can ofcourse just ask ;)

CogsOrchish
03-29-2003, 03:04 PM
Updated...Hopefully will be done soon. Gosh, we need more hours in a day ;)

http://viz3d.net/upload/ut2k3char4.jpg
http://viz3d.net/upload/ut2k3char5.jpg

Hellwolve
03-29-2003, 03:06 PM
looking better and better. I wonder, what's your inspiration? It looks kinda.....familiar to me. Like I've seen it befor.

CogsOrchish
03-29-2003, 03:31 PM
Most of the inspiration comes from playing alot of video games like Quake and other fast paced FPS games. I also love playing futuristic strategy games like Starcraft too. But I kinda took the Hannibal with the mouth covered behind the bars approach cause I just recently saw the Red Dragon film.

Hellwolve
03-29-2003, 03:46 PM
Originally posted by CogsOrchish
Most of the inspiration comes from playing alot of video games like Quake and other fast paced FPS games. I also love playing futuristic strategy games like Starcraft too. But I kinda took the Hannibal with the mouth covered behind the bars approach cause I just recently saw the Red Dragon film.

Hmm, okay, I guess that means I really like the design ;)

road to hell
03-29-2003, 04:13 PM
How do you for export the model from Maya?

erik2003
03-29-2003, 05:29 PM
Export to where?

road to hell
03-29-2003, 05:34 PM
To the game. Dontīs its necesary any program by export for Maya to unreal2k3?

Hellwolve
03-29-2003, 05:45 PM
Here is an tut that should help you:

http://www.sunny-d.com/ut2003tut_intro.html

It's for Maya into UT2003

road to hell
03-29-2003, 10:52 PM
Ok thanks :thumbsup:

road to hell
03-29-2003, 10:58 PM
The geometry of model must be in quads or triangles?

Hellwolve
03-29-2003, 11:29 PM
Originally posted by road to hell
The geometry of model must be in quads or triangles?

Wouldn't know; I didn't wrote that tut. Ask the author ;)

CogsOrchish
03-30-2003, 01:49 AM
I think it doesnt matter whether its in quads or tris. I believe the engine renders everything in tris anyhow even if your model are built in quads.

Originally posted by Hellwolve
Hmm, okay, I guess that means I really like the design

Thx man.

Hellwolve
03-30-2003, 10:15 AM
Originally posted by CogsOrchish
Thx man.

No problem. You can thank me later, when I think up something ;) :p :D

CogsOrchish
04-01-2003, 12:43 PM
Updated...

http://viz3d.net/upload/ut2k3char6.jpg
http://viz3d.net/upload/ut2k3char7.jpg
http://viz3d.net/upload/ut2k3char8.jpg

CogsOrchish
04-03-2003, 02:34 PM
Update and this time, no yellow.

http://viz3d.net/upload/ut2k3char9.jpg
http://viz3d.net/upload/ut2k3char10.jpg

Hellwolve
04-03-2003, 02:42 PM
Looks very good. I like the skin; nice and rough. Oh, and I like the scorpion tattoo's as well; only saw them just now, they are hard to spot with that mouth covering thing.

:applause:




PS: check your PM's please.

CogsOrchish
04-04-2003, 12:09 AM
Originally posted by Hellwolve:

Looks very good. I like the skin; nice and rough. Oh, and I like the scorpion tattoo's as well; only saw them just now, they are hard to spot with that mouth covering thing.

Thanks again man. Im just wondering why nobody else is replying to give me some crit. Either the model is too ugly to crit, sick of the model, or theyre hating my model? I dont know what is going on with the world. Everyone else is replying to weird looking models but not mine. :hmm: Heh=)

Hellwolve
04-04-2003, 11:56 AM
Originally posted by CogsOrchish
Thanks again man. Im just wondering why nobody else is replying to give me some crit. Either the model is too ugly to crit, sick of the model, or theyre hating my model? I dont know what is going on with the world. Everyone else is replying to weird looking models but not mine. :hmm: Heh=)

I wouldn't know...

I mean, it is an good model IMHO. I will probably use it as my player model as soon as you release it.

SeanW
04-04-2003, 08:02 PM
I'm glad you got rid of the yellow, it was too saturated and a bit distracting. You could definatly push the colors still, with more cool shadows and warm hi lights. I think the face needs more definition in structure. Example is that he doesnt seem to have any brows, they eyes dont seem sunken in and appear very flat. I like the speckle you have going in the skin but I think its a bit too contrasty. Its comming along great, make sure you post the finished version.

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