S-S
08-04-2007, 03:35 PM
Hi!
- Got new edition of stop staring a couple of week ago. I finally had time to test tecniques introduced in the book by the author. I find them very nice! Here is a test i made:
stretchy face rig (http://www.cgmill.com/gallery2/main.php?g2_itemId=3280)
- I also have question to rigging gurus:
I deform the head with bones and morphs, deform details (eyes, teeth) with lattices, and then, deform these with wraps which ride with head animation. However, this doesn't work perfectly. I'd like to have option to do eyelids morph animation on top of this deformation, which deforms previously mentioned details, without affecting them (even if it is relatively small effect). this way eyes would deform WITH head shape changes, but not by the eye lids morph animation.
I tried to create additional eyelid morphs which would happen without affecting lattices. I can only get secondary morph working in local space of morph target (lids go down, and they also go down in mesh, even if the head is rotated) or with double transformation (head bulges). I'm just stuck with this thing - Tips are welcome!
- Got new edition of stop staring a couple of week ago. I finally had time to test tecniques introduced in the book by the author. I find them very nice! Here is a test i made:
stretchy face rig (http://www.cgmill.com/gallery2/main.php?g2_itemId=3280)
- I also have question to rigging gurus:
I deform the head with bones and morphs, deform details (eyes, teeth) with lattices, and then, deform these with wraps which ride with head animation. However, this doesn't work perfectly. I'd like to have option to do eyelids morph animation on top of this deformation, which deforms previously mentioned details, without affecting them (even if it is relatively small effect). this way eyes would deform WITH head shape changes, but not by the eye lids morph animation.
I tried to create additional eyelid morphs which would happen without affecting lattices. I can only get secondary morph working in local space of morph target (lids go down, and they also go down in mesh, even if the head is rotated) or with double transformation (head bulges). I'm just stuck with this thing - Tips are welcome!
