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S-S
08-04-2007, 03:35 PM
Hi!

- Got new edition of stop staring a couple of week ago. I finally had time to test tecniques introduced in the book by the author. I find them very nice! Here is a test i made:

stretchy face rig (http://www.cgmill.com/gallery2/main.php?g2_itemId=3280)

- I also have question to rigging gurus:

I deform the head with bones and morphs, deform details (eyes, teeth) with lattices, and then, deform these with wraps which ride with head animation. However, this doesn't work perfectly. I'd like to have option to do eyelids morph animation on top of this deformation, which deforms previously mentioned details, without affecting them (even if it is relatively small effect). this way eyes would deform WITH head shape changes, but not by the eye lids morph animation.

I tried to create additional eyelid morphs which would happen without affecting lattices. I can only get secondary morph working in local space of morph target (lids go down, and they also go down in mesh, even if the head is rotated) or with double transformation (head bulges). I'm just stuck with this thing - Tips are welcome!

kees
08-04-2007, 05:49 PM
Hi Sami,

Nice job as usual :)


I'm not 100% sure I understand what you are doing, but to get local morphs on top of deformation you can try the free 'MorphX2' plugin.
It will allow you to create morph targets on top of deformations, instead of below like regular morpher.

It depends a bit on how extreme your deformations are whether or not it will work.

(Plus I may just misunderstand the problem so maybe it is not a solution)

http://www.lumonix.net/ - then click on 'freeware' at the bottom of the page


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S-S
08-04-2007, 06:00 PM
Thanks kees! I was thinking about testing your plugin (i was aware of it...) but i first decided to go with standard toolset. I guess i will try you plugin now.

My problem: bones deform head mesh, mesh deforms lattices (spacewarps) -> there should be eyelid deformation on top of this, when head is posed, and other morphs are already added into the mesh shape. Spacewarp lattices enables me to rotate eyes in strecthed face. But making lid morphing after mesh warps lattices, (inside which i have eyes) would remove slight eyeball flattening when lids close. (well, it might be a good effect sometimes).

It's not big issue now, but i'll try to come up with some sort of solution.

EDIT:
Seems like your plugin can fix my problem! (i'll just have to see how i can get it working with my scripts). I guess i'll give it a try! Thanks!

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