mindsample
08-04-2007, 01:48 PM
Hi,
I just realized that my old multidisplacement2 exporter script that I used in Zbrush2 does not work in Zbrush3. Is there any way to get my displacements out of Zbrush3 in 32bit like in good old times? I might be wrong but it seems that I can only use the internal 16bit exporter which loses a lot of detail when trying to import the displacements into Maya.
Any help appreciated.
Thanks.
I just realized that my old multidisplacement2 exporter script that I used in Zbrush2 does not work in Zbrush3. Is there any way to get my displacements out of Zbrush3 in 32bit like in good old times? I might be wrong but it seems that I can only use the internal 16bit exporter which loses a lot of detail when trying to import the displacements into Maya.
Any help appreciated.
Thanks.
