PDA

View Full Version : Floating Point Displacements in Zbrush3


mindsample
08-04-2007, 01:48 PM
Hi,


I just realized that my old multidisplacement2 exporter script that I used in Zbrush2 does not work in Zbrush3. Is there any way to get my displacements out of Zbrush3 in 32bit like in good old times? I might be wrong but it seems that I can only use the internal 16bit exporter which loses a lot of detail when trying to import the displacements into Maya.

Any help appreciated.
Thanks.

meshman
08-05-2007, 10:17 PM
yes I want to know an eta for a updated zb3 disp 32bit export..? anyone?

CGTalk Moderation
08-05-2007, 10:17 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.