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View Full Version : Best clavical set-up


Dimich
08-02-2007, 10:58 AM
Hey guys, I am having a discussion at work regarding the best clavical bone set-ups. I wanted to hear what suggestions do different people have. I am used to the standard, close to being anatomically correct positioning of the clavicals, but wanted to see if others in the industry have found other new interesting solutions. All is welcome:) Cheers!

PEN
08-02-2007, 12:05 PM
I find that they can go in from the front of the body more on rounder or fatter characters as well as cartoony characters. Are you just wondering about placement or are you wondering about different ways to rig it as well.

Dimich
08-02-2007, 01:53 PM
Unfortunately we are using Biped still, so it's just the placement/pivot point locations that I am interested in atm. Someone here suggested a V shaped set-up, where the colar bones would be located somewhere closer to the middle of the ribcage due to some deformation solutions... So I am trying to see what other suggestions people have. The characters are all human.

labbejason
08-02-2007, 03:14 PM
appearently Vancouver Film School uses a 'cross clavicle' setup to achieve better deformations. i've never actually tried it out, you can learn more about it here:
http://forums.cgsociety.org/showthread.php?f=216&t=444875&highlight=Huntress+Torso

twidup
08-02-2007, 03:27 PM
I actually discussed this cros clav setup with a few others here at work and the only time we have found this to work well is for quadrapeds, mainly those little beasties that dont really have a tru clavicle as teh should joints kinda slides around on the rib cage more.

http://www.museum.state.il.us/exhibits/larson/images/si_smilodon_skeleton.gif

http://www.messybeast.com/images/twisty-skeleton.jpg

For bipeds its still better to stick is where the actual clavicle is

http://www.personal.psu.edu/staff/m/b/mbt102/bisci4online/bone/humanskeleton.jpg

Dimich
08-02-2007, 03:34 PM
Jason: Yea, I saw that set-up when I was actually doing that challenge (that's where I got the model for my demo reel). I tried it, and talked to Paul at one point about it. He said that it's not good, and I took his word for it. I am going to actually do some tests to see what works best. Maybe find some sort of solution myself, we'll see.

twidup: Quadropeds...yea, true, sounds like a pretty cool solution btw. Although not many quadropeds are in process here at the moment, so I am not really worried about that. I found the anatomical structure to work, but being pressured by people above me telling me their solution is better, I am forced to either prove them wrong, or bail myself:)

PEN
08-02-2007, 08:51 PM
I said it wasn't good because the final result of the clav moving in their demos just doesn't look good. It is great to come up to cool new ways to do things but if the final result doesn't look good it really isn't all that good is it...just cool.

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