LiChih
08-02-2007, 06:22 AM
Hey guys!
I was modeling a friends head and I'm pretty much done. However, I am deciding on the hair and wanted to get some advices. I was using a solid shape for the hair(low polygon), but there is another way to model the hair by making each individual nurbs for the hair( high polygon??).
so my question to you guys, as a Game Art student, what kind of hair should I be practicing and modeling? Flat shapes or string by string?
any other suggestion would be great!
thanks
I was modeling a friends head and I'm pretty much done. However, I am deciding on the hair and wanted to get some advices. I was using a solid shape for the hair(low polygon), but there is another way to model the hair by making each individual nurbs for the hair( high polygon??).
so my question to you guys, as a Game Art student, what kind of hair should I be practicing and modeling? Flat shapes or string by string?
any other suggestion would be great!
thanks
