phyllit
08-01-2007, 07:51 PM
hi,
is there a way to control the emitter speed and/or rate on a particle collision event per particle? or in other words: where do i find the attributes of the collision emission?
it is because i want a particle to hit the ground and then blow off tiny pieces of sand, but the 'inherit velocity' attribute doesn't provide the sand burst with enough speed and the other thing is that i want the emission to be stopped when the original particle is lying still.
i've tried killing the lifespan of the collision emitted particles if the speed of the original particle gets below a certain value, but i don't fancy that look too much...
is there a way to control the emitter speed and/or rate on a particle collision event per particle? or in other words: where do i find the attributes of the collision emission?
it is because i want a particle to hit the ground and then blow off tiny pieces of sand, but the 'inherit velocity' attribute doesn't provide the sand burst with enough speed and the other thing is that i want the emission to be stopped when the original particle is lying still.
i've tried killing the lifespan of the collision emitted particles if the speed of the original particle gets below a certain value, but i don't fancy that look too much...
