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Steggy
03-27-2003, 05:38 PM
I'm trying to build a spaceship using Cinema 4D 8. I use the box modeling method. I was experimenting a bit with the polygons and deleted one and tried making a new polygon with the Create Polygon tool. But now my model looks different, it has a very sharp edge and I can't seem to get it back the way it looked before. These are some screenshots:

http://www.honda-dax.com/cinema4d/1.jpg

http://www.honda-dax.com/cinema4d/2.jpg

AdamT
03-27-2003, 05:46 PM
It looks like you have some disconnected, doubled points, which can happen sometimes using the knife tool. Do a Structure-->Optimize and that should fix it.

Steggy
03-27-2003, 05:51 PM
I've tried that, but it didn't help. It's still the same.

LucentDreams
03-27-2003, 05:55 PM
I think its actually the fact that you tried to make an ngon. you can't have a poly with fivepoints, so the top poly you made is disconnetded in the middle there causing you to have two hard seams that are unattached, hence the reason the to polygon is almost square, and the lower polygons are flat on their tops, but not on their bottoms where they are nice and curved lke they should be.

Steggy
03-27-2003, 06:02 PM
Is it possible to create one polygon from the two polygons in the front and one polygon from the two polygons at the bottom?
Maybe that could solve the problem.

LucentDreams
03-27-2003, 06:10 PM
sure delete the middle two edges and then make new polygons, I recommend using the bridge tool instead of the create plygon tool, far less clicks when making multiple polygons. problem you'll run into, is you need to do that for al the bottom along that edge, because your going to keep running into a quad on five points, and you'l have to do the back edge as well. what I would recommend myself, is continuing that on the top to make a full edge loop.

Per-Anders
03-27-2003, 06:14 PM
as long as you have any breaks in the polygons you're going to get this, so you need to get rid of mismatches, polys that don't join, you can see this happening by simply taking the middle point on the front top edge and moving it... you'll have a hole. you need to get your poly's joined up, and the only way to do that is to add points to the polys so that they can, so that top poly will have to be broken into two, or you will have to get rid of that edge from the front, round the bottom all the way to the back and around again, all to suit that one big polygon on top. the main thing to remember here is, each polygons points have to connect to teh next polygons points, if a pint doesn't connect, then you'll get holes and edges.

good luck whatever you choose.

Steggy
03-27-2003, 06:31 PM
Thank you for all the tips, I finally understand how it works know and I managed to fix it all. It's now all beautiful rounded edges.

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