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euclidius
07-31-2007, 04:37 PM
---Project 001

I gave it a long thought, and after watching the game section of Cgtalk thread for a long time, I think it is the right time for me to put my work on the line and start my very own thread. I think I can safely say to myself that I'm ready. welp here it goes!

here's my first WIP project- this is supposed to be an art test project but I decided to extend it up a bit and make it as practice project- so far- I've used some high end rendering to get this type of lighting-

http://euclidius.com/temp/test001.jpg
http://euclidius.com/temp/test002.jpg


comments and critiques are more than welcome :thumbsup:

mindrot
07-31-2007, 06:11 PM
Looks good.

You shadows seem to be a bit too far from some of your objects (stairs and the boxes next to dumpster). I think you shadow bias is set too high, either that or the objects are floating.

I'd also add some grafitti and tagging- perhaps even on those two large billboards.

Keep going.

~M~

euclidius
07-31-2007, 06:21 PM
hello! Mindrot! big fan of your work :thumbsup: yup you are definitely right about the objects- they are floating quite a bit! rookie mistake- should be a quick fix- and for the grafitti - you are also right- I hope you don't mind a couple of odd mistakes too - some objects don't quite add up in the picture if you look hard enough :D I really appreciate you dropping me a of couple crits -thanks man!

mindrot
07-31-2007, 07:13 PM
No problem. Glad to help :)

~M~

codyalday
07-31-2007, 08:15 PM
Don't know why I posted my work in my thread lol. Anyways, top notch stuff there, keep it up.

squidpickle
07-31-2007, 08:25 PM
Its looking pretty good so far but the court itself looks really crisp and clean. Just an opinion, but you might want to dirt up the court lines a bit (the lines also look a bit blurry). Or even better, you might want to create the lines as there own mesh and use an alpha on them, thats atleast how I would generate those lines for a basketball game. Keep up the work, it looks good.

AoB
07-31-2007, 10:35 PM
Id have to agree with Squidpickle, the court seems very clean, so does the ally, both of them seem to be ina dirty/gritty neighbourhood but yet the court and ally r spotless, though sum dirt and garbage around the place?? it would be nice if the world was that clean tho.. kick ass work over all. :thumbsup:

euclidius
08-01-2007, 01:41 AM
Codyalday- hey man not bad man :thumbsup:

Squidpickle- I'm not quite sure why the court line is bluring up there? o_O? but you are right about the court- I fear that is was too clean- I think a couple of worn out concrete floor should call for it-alpha dirt? hmm? haven't tried that technique yet but I will next time :D like in NBA streets for the PS3- maan that those environments looks sweet! :buttrock: thanks for dropping by! I appreciate it!


AoB- yup you are right about that too- the overall theme of the scene calls for an all out aging dirt on the surroundings! for some reason I just like the b-ball court to be clean and nice- I guess I got accustomed to playing on a nice and clean b-ball courts back in the days when I use to play :shrug: thanks for the crits though!

aeslyn
08-01-2007, 02:27 AM
I, too have to agree with squidpickle. You did well by dirtying up the props except the blacktop itself- it seems too clean. Everything else looks good though. :D

euclidius
08-02-2007, 07:43 AM
thank you aeslyn! currently working on those advices and I'll post the updates ASAP!
- are you from Union City? as in Union City California? :bounce:

euclidius
08-07-2007, 11:14 PM
---Project 001 update 2

here's a quick update for the first render I did previously- the ground still clean but I will get into that soon, I'm currently working on the different part of the scene- so hold on tight- more updates will come! as always C and C is more than welcome :scream:


http://euclidius.com/temp/render_005d.jpg

ninjacore
08-09-2007, 12:17 AM
these are nice renders. its nice work!

the only thing is i recognise some of your textures! the one on the blue dumpster and the back of the basketball hoop board (name?).
the white one on the hoop board being a rather choice overlay texture from the metal texture library i use haha.
if you are using stock textures from whatever source, its usually best to change them a bit, or use as overlay type textures. make something a bit more unique.
one day i was playing Crackdown and spotted one of the metal textures i like to use a lot haha! surely thats not a good thing. thing is, only other game artists will notice that sort of thing.:)

JuddWack
08-09-2007, 02:54 AM
I wasn't sure if that was just me but I felt like I saw some of these textures before when I checked the thread a few weeks ago. That's not the type of thing I call someone out on unless 100%.

I really do love the environment though. Is it based off of any specific location?

euclidius
08-10-2007, 03:37 AM
ninjacore- darn you cought me! :D the texture for the blue dumpster is from Lemog's texture collection- I had a couple saved up before he shot down his site- one of my valued texture collection! Thank you Lemog! :twisted:

Yup you are right about the Basketball board texture- actually you are not the onlyone who noticed- some people have noticed that backboard texture, and I have a feeling I need to change it to something more relative- I was trying to stay from the typical metal look of basketball board court- but it looks like it back fired on me- I will try a different texture or modify it a bit. thanks for the comment man :)

JuddWack- I'm not quite sure what you mean? :wise: but if you mean the previous WIP- yes you are right the texture maps. I just did some minor changes on the texture work- I just did the ground texture for the basketball court and changed the time setting to 5pm - 3pm lighting- I felt that everyone really pointed that ground was too clean. As for refference- this evironment is totaly pure concept and it's based nothing- well exept of couple of refference pics from my own research work. other than that- I think it's an original piece :thumbsup: thanks for the heads up though!


more updates will come!

euclidius
08-10-2007, 04:04 AM
---Project 001 update 2b

This should've posted along with the 2nd update but I had to do something real quick I had to postponed my work on the parts of this scene. Now I'm back- I think- I'm getting close to the look I want- the Buildings are getting a bit close but still a bit rough- any additional pointers from any one are more than welcome :thumbsup:


http://euclidius.com/temp/render_010.jpg

dtschultz
08-10-2007, 06:19 PM
I think it looks really good! THe court definitely looks better. Two things that stand out to me: (1) the signs need to be weathered a little bit- even brand new signs get worn down pretty quick in cities; (2) that "bacon" text looks too even. It doesn't look like it was sprayed on there, or like it belongs to that surface.

Otherwise, you have done a very good job.

euclidius
08-11-2007, 12:02 PM
dtschultz- hello! hmm? you are right about the sign- when I finished the render- something was bugging me- now that you've noticed it, it wasn't just me then :bounce: - I will age em up a bit. As for the graffity work, I tried my best to make it look really street, I figured if I use just the mouse to write it-I would get that rushed up look- but I was also looking around in the Filter section in Photoshop for tha dripping spray effect but I didn't find any, I'm pretty sure there's filter for that. I think I'll search it up on google. You have definitely nailed weak spots on this render- thank you! and I appreciate your kind comments :thumbsup:

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