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cjewell
07-31-2007, 04:10 PM
I'm going to give this challenge a go... I'm in the middle of another project and having a really hard time pulling myself away, but we'll see what happens. I decided on doing a great blue heron...most likely in flight....still gathering refs, but I plan to start modeling tonight. Any ideas on how to approach the feathers?...never done them before.

cjewell
08-01-2007, 03:16 PM
Here's the start of my model...I plan on working more on the head and tail tonight and possibly the wings if I have time. I think I'm going to go with a pose similar to the image in my last post except the Heron will have a fish in it's mouth and the environment will be different.

Intervain
08-01-2007, 03:19 PM
great start and great birdie :) Looking forward to more!

cjewell
08-01-2007, 03:34 PM
Thanks...I see these birds on occasion in the rivers/lakes around my area and have always been facinated by them...4 feet tall with a 6 foot wingspan.

Facepunch
08-03-2007, 04:52 PM
good luck dude! really looking forward to seeing this one take shape!

morphius-ms
08-03-2007, 07:46 PM
My mothers favorite bird... Good choice... nice start too... can't wait to see more...

good luck

TheRazorsEdge
08-04-2007, 06:11 AM
Your first meshes look great! Those birds are such majestic creatures, especially in-flight! I'll be watching out for this one!:thumbsup:

As far as modeling feathers goes, I can only think of a tut of an eagle's head in the Z3 wiki. Here's the link, in case you havent seen it before:

http://www.zbrush.info/docs/index.php/Tutorial:_Bird_of_Prey

Other than that, I guess the textured plane method used for faking hair might work well here also.

cjewell
08-06-2007, 02:52 PM
Thanks for that link RazorsEdge...I actually came across that the other day and it will be very helpful since I plan on taking this into ZBrush:)

cjewell
08-06-2007, 02:58 PM
I added the wings and tail... a few more tweaks and I'm ready to take this into Zbrush. I'm going on vacation in two days...so this might be the only update this week.

Facepunch
08-06-2007, 06:04 PM
nice poly flow & you are matching the reference great. i wish i had your powers. hehe cant wait to see it after Zbrush!

cjewell
08-08-2007, 04:31 AM
Thanks Facepunch...lol.

I made some tweaks to the wings and tail...that should be it for the base mesh. I'm off for a few days...so keep up the excellent work everyone.

TheRazorsEdge
08-08-2007, 07:42 AM
You beautifully captured the pose and energy of the reference! This is already one of my favorites in this challenge. :thumbsup:

BadG3r
08-08-2007, 08:08 AM
already in a dynamic pose. this coming along nicely.
lookin forward to see the finished piece

signed what razor said

animastur
08-08-2007, 02:27 PM
Good work. You have captured the movement of the bird with much elegance.
:thumbsup:

cjewell
08-08-2007, 04:37 PM
Thanks RazorsEdge, BadG3r, and animastur!

...I'll make it more asymmetrical after I take it into Zbrush and detail it. I guess I'm going to throw some UVWs on it first when I get back...not sure if I'll have time to texture it by the end of the challenge, hopefully I will, but if not I will in the future.

cjewell
08-15-2007, 04:28 AM
I'm back from vacation, and have some catching up to do:)...I finished the mapping and took the model into ZBrush and started roughing things in.

TheRazorsEdge
08-16-2007, 10:03 PM
Again, sweet progress! Not much else to say. ;)

animastur
08-19-2007, 08:54 PM
Good work. You have thought to do a group of them flying?

cjewell
08-20-2007, 01:55 PM
Thanks Razorsedge:)

Animastur..thanks and that would be cool, but I'm running into the same problems Intervain had with the feathers on her Eagle. The mesh is too thin, everytime I try and sculpt I get the negative stroke on the opposite side. I though I would be able to select poly groups based on my mapping IDs from Max and hide/mask areas that way, but that doesn't seem to be working. I'm not giving up yet, but I'm am losing time I don't have on this issue.

RobertoOrtiz
09-11-2007, 11:48 PM
FYI
HCR MINI-Challenge #10: Animals in Motion:Post the Final (http://forums.cgsociety.org/showthread.php?f=208&t=538887)-R

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