View Full Version : 3D wip [Dome of an Italian Cathedral]
sMileGraPhix 03-27-2003, 03:29 PM Hi There!
I'm new from here on cg talk...
i've left some pic of my wip... a 3D reconstruction of Dome of Brunelleschi's Cathedral situated on Florence (Italy)
now i'm working for close the modelling and begin texturing...
i'm going to make a animation using camera tracking...
more progress in a future...
what do u think for a moment about my work?
http://www.smilegraphix.it/domeGlobal.jpg
http://www.smilegraphix.it/zoom1.jpg
http://www.smilegraphix.it/zoom2.jpg
bye!
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Daveaustin
03-27-2003, 03:33 PM
Stunning work.. the sheer attention to detail.. i know it's a WIP but i did spot some areas that need that extra little bit of attention to detail.. where parts of the model intersect with each other.
apart from that..awesome! :thumbsup: just wondering how long it's taken you to get to this stage of modeling?
leigh
03-27-2003, 05:05 PM
That is stunning modelling :applause:
Fantastic attention to detail - I'd LOVE to see a wireframe too! :)
Your poly count must be insane!
The only problem I can see (apart from the intersecting that Daveaustin has already mentioned) is that here and there you can see the poly divisions - especially in the closeup of the pillar bases, where those little bits curve downwards to the rest of the structure, you can see the divisions between the different polys. But's it's nothing too major.
Great work - I hope you are going to texture it as well!
Oh, and welcome to CG Talk :beer: I see this is your first post :D
sMileGraPhix
03-28-2003, 12:53 PM
i've to say that this project has began to let me learn the basic notions of Softimage|XSI.
The first approach in modelling stage has been superficial so that I ignored more particulars during job...:rolleyes:
One of these has been the Geometric approssimation... and the levels of subdivision surface... :shame:
in the modelling the surfaces have been "freezed" in a high level of subdivision without being able to return to a "low poly" situation...
So that the polygons number has increased incredibly.:annoyed:
the last objects in the scene has been modelled with more attection... in fact i hope that the next works will made better of this...
down you can see the wireframe of the scene and the particulars...
http://www.smilegraphix.it/wire1.jpg
http://www.smilegraphix.it/wire2.jpg
http://www.smilegraphix.it/wire3.jpg
http://www.smilegraphix.it/wire4.jpg
Bye!
Maximus Groff
03-28-2003, 01:01 PM
INSANE!!!! OMFG!
Throw some 3d procedural dirt on... :) you ROCK!
i´ve been modeling chars all the way but when i see something
like this make me think bout trying...
Hey Leigh, what u doing lately ? been out for a month... :)
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