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spiralof5
07-31-2007, 06:11 AM
I've imported an OBJ from Maya. I've divided the sublevels. I've painted the texture. I've exported the texture. I've imported the texture as a color map into Maya. Yet, every UV has this black seam in between each UV set. It only appears when I render from a say in between a medium to medium long shot. What did I do wrong?

Is this a Zbrush thing or a Maya thing?

Thank you in advance,

Scott

theWOODman
07-31-2007, 09:39 PM
There is an option in ZBrush to "fix seams" in the texture menu, but since I'm a waver and not a Maya user, I can't say exactly if that would fix your problem or not.

spiralof5
07-31-2007, 10:41 PM
roger that, I'll try it and let you know.

Thanks,

Scott

spiralof5
07-31-2007, 10:59 PM
Negative.

The texture shows black seems when rendered in maya. Fix seams should only be working in Zbrush and have nothing to do with Maya really.

Maybe this is more of a maya issue, not sure.

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07-31-2007, 10:59 PM
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