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JumpingYoshi
07-30-2007, 06:09 PM
Hey!, I am working on a female explorer character for fun. I am still touching up the mesh and assigning smoothing groups. This will be my first time doing low poly hair so any advice would be great. Please give me your feedback and suggestions. I would eventually like to animate a walk cycle with her. Are her joints animatable? Crits always welcome.
Thanks, -Eric Wiley

Game model:Girl explorer
3DS MAX
2735 Faces.
I plan to use photoshop for the texture and normal mapping.
here she is...so far.


http://img64.imageshack.us/img64/6452/girl1xp5.jpg
http://img123.imageshack.us/img123/9528/girl3jpgee1.jpg
http://img123.imageshack.us/img123/4656/girl2oa4.jpg

CantiCooly
07-30-2007, 11:55 PM
Its looking pretty good i dont know much about the low poly hair but as for the animatable joints the knees look pretty good i think a couple more rings around the pelvis thigh area and the elbows and shoulders would help a lot( to prefvent stretching) at least thats what i am told that three cuts around joints make it a lot easier to animate without stretching textures. But i am still fairly new at character modeling soo if i am wrong someone give him the right information lol. But looking good.

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07-30-2007, 11:55 PM
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