dude5487
07-29-2007, 07:36 PM
Hi all. I have a problem.
I have a transformGeometry node on the mesh after I have bound the character. I have tried deleting just the node and when I do it trashes the entire bind.
I have also tried exporting maps to re-apply to the character once I delete that node and that doesnt seem to work.
Does anyone have any suggestions?
Thanks!
I have a transformGeometry node on the mesh after I have bound the character. I have tried deleting just the node and when I do it trashes the entire bind.
I have also tried exporting maps to re-apply to the character once I delete that node and that doesnt seem to work.
Does anyone have any suggestions?
Thanks!
