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View Full Version : from max to q3Radiant !!


fred_bock
03-27-2003, 08:56 AM
Hello all !!

Does anybody knows how can i get a max mesh into q3radient ??
or all those litle tricks about exporting into a .map file ??

i'm about to model, stuff i would like to texture it !! but i'm blocked here !!
:hmm:

FLOw
03-27-2003, 10:13 AM
milkshape ? :hmm:
im not a big fan of it, but thats all I can think of

fred_bock
03-27-2003, 03:12 PM
It's a start !!

thx FLOw !! :beer:

FLOw
03-27-2003, 03:21 PM
:D

ElysiumGX
03-27-2003, 06:06 PM
Could anyone please share the files and file structure needed to actually get the mapmodel into the map?

All I've found are character models, and weapon models. What about normal mapobjects?

Good question fred_bock. I was about to ask it myself.
If you're using max, set up the mapping for the texture, and find an M3D exporter.

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