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JustKeepDrawing
07-29-2007, 11:35 AM
How many of you prefer this method of modeling?

For modeling creatures or humans,do you first make the loops in maya for example and then model till the end in zbrush?

Or you don't worry about loops in maya and just make a boxy representation of the creature,then model in zbrush and at the end import back to maya where you create the loops(animation ready mesh)?

TrevorTang
07-30-2007, 09:14 AM
I build a proper mesh first if I want a functional model. Otherwise I only use a roughed in box shape purly for sculpting.

SkylerCloud222
08-05-2007, 05:19 PM
I always box model.

mcbridecasey
08-09-2007, 09:18 PM
Its good to get a good shape first and make a functional rig before you export out to Zbrush. Then adjust your rig when you bring it back in.

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