View Full Version : GameArt Comp #3 Submissions
MrHappyPants 03-27-2003, 06:32 AM Okay everyone, here is where you post your final submissions for judging.
ONLY ENTRY POSTS!! NO COMMENT POSTS PLEASE! :)
Be sure to include, IN 1 POST, the following:
1)Description behind the model. State the name of the object/s and the franchise youve chosen. An example would be
Here is "The Joker" from Tim Burton's dark and moody 1989 BATMAN. He is 2500 polygons with one 512x512 texture for body and one 256x256 for head. He is intended for an action adventure game like devil may cry or tomb raider.
2) Reference Images and Drawings used to create the model/s (proportional templates, concept designs etc)
3) Three orthogonal views of the flat-shaded model/s without textures but wireframe.
The orthogonal views should be any three of: front, back, top, bottom, right, left. These images should use default lighting on a one-color background. The OpenGL views from within your modeling program should do fine.
4) Three perspective views of the grouraud-shaded model with textures applied.
5) The individual texture sheets used layed out seperately, including UV views.
6) One beauty render. This may include fancy lighting, simple atmospheric like explosions etc. Feel free to pose your character in this image (not required)
Please make all images no larger than 800x600
DEADLINE TO POST SUBMISSIONS: April 1st 12:00am GMT time.
This thread should only be used for submitting entries to the competition. I would like to ask that those not involved in the competition please do not post anything here. Instead, if you have comments, post in the threads of the individual contest applicants. Here is where the judges will view all final submissions to base their voting on. Votes/comments will take place in a different thread created after the deadline.
rules for comp are here
http://www.cgtalk.com/showthread.php?s=&threadid=43429
Thanks for entering and Good Luck everyone! :thumbsup:
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1)This is Disney's Crazed Carnataur, Its 2496 triangles and has 2 textures, one 24 bit 512^2 for almost everything, and one 32 bit 256^2 for the extras allowing the eyes teeth to have an efficient specularity map if needed and has an alpha map for the tail scales. It is intended for any adventure/action/fps where several models would be on screen at a time and seen from any angle.
2) Reference Images and Drawings
These are the main reference pics used...
... from the Disney site http://disney.go.com/disneyvideos/dinosaur/html/dinosaurs/carnataur.html
... and a comparison of the original maquette and the finished model rendered in 3dexplorer
http://users.cybercity.dk/~dsl11905/carnotaur_txt2.jpg
My plan drawing used to model from as a veiewport background image...
http://users.cybercity.dk/~dsl11905/carnotaur_plan.jpg
A quick concept sketch...
http://users.cybercity.dk/~dsl11905/carnotaur_concept.jpg
3) Orthoganal views with OGl lighting...
http://users.cybercity.dk/~dsl11905/carnotaur_wireframe.jpg
4) Perspective views with textures applied rendered in Lightwave Modeller perspectiv texture window...
http://users.cybercity.dk/~dsl11905/carnotaur_perspective.jpg
5) The individual texture sheets used layed out seperately, including UV views.
Main...
http://users.cybercity.dk/~dsl11905/carnotaur_skin.jpg
Small...
http://users.cybercity.dk/~dsl11905/carnotaur_small_skin.jpg
Alpha...
http://users.cybercity.dk/~dsl11905/carnotaur_small_skin_alpha.jpg
6) Beauty render...
http://users.cybercity.dk/~dsl11905/carnotaur_beauty.jpg
Extras
The non-posed mesh should anyone want it (as requested) in 3ds format, to do anything you want with, but watch out Disney have the rights to this thing...
http://users.cybercity.dk/~dsl11905/carnotaur.zip
VET scene, just in case anyone wants to look round the whole thing, it was posed using Character Studio 3.2 and Biped. These are not as nice textures because they are very highly compressed to allow a quick download (probably shouldnt post this) and shouldn't be compared to the texture sheets above...
http://users.cybercity.dk/~dsl11905/carno.html
tpe
SuperS51
03-29-2003, 05:44 PM
For my entry I selected the Iron Giant (or Iron Man in the Japanese language version) from the Final Fantasy Series. He weighs in at 2429 polies with a 512x512 texture for the body and a 256x256 texture for the head. While he could easily be used in an RPG, it might be interesting to use him as a monster in a game like Black and White.
Concept Sketch:
http://supers51.woggle.org/images/contest/giant-proportion.jpg
Wireframes:
http://supers51.woggle.org/images/contest/golem-final-wireframe.jpg
Textured:
http://supers51.woggle.org/images/contest/golem-final-textured.jpg
Beauty Render:
http://supers51.woggle.org/images/contest/golem-final-beauty.jpg
Textures:
http://supers51.woggle.org/images/contest/large.jpg
http://supers51.woggle.org/images/contest/small.jpg
All in all, I'm pretty happy with the way this turned out. The model could have used a bit more fine tuning and I wasn't terribly happy with the cartoony look the skin took on, but I suppose it's fitting.
1. This is Eric Draven from the movie "The Crow". He's 1692 triangles and uses a single 512x512 32-bit targa sheet. Alpha transparency were used for the hair. He's intended for appearing in your basic beat 'em up action 3d game (Devil May Cry / Tomb Raider / etc).
2. Reference Image used:
http://www.polycount.com/cottages/souldesigns/cgtalk_entry/reference/crow.gif
www.polycount.com/cottages/souldesigns/cgtalk_entry/reference/crow4.jpg
www.polycount.com/cottages/souldesigns/cgtalk_entry/reference/evil.jpg
www.polycount.com/cottages/souldesigns/cgtalk_entry/reference/tcrow.gif
3. Ortho views (front / back / top) - screencap of Max viewports.
http://www.polycount.com/cottages/souldesigns/cgtalk_entry/orthos/ortho_views.jpg
4. Perspective views with textures applied - screencap of Max viewport
http://www.polycount.com/cottages/souldesigns/cgtalk_entry/orthos/perspective_views.jpg
5. Texture sheet:
http://www.polycount.com/cottages/souldesigns/cgtalk_entry/eric_texture.jpg
Alpha sheet:
http://www.polycount.com/cottages/souldesigns/cgtalk_entry/eric_texture_alpha.jpg
6. Beauty render (modeled/textured props with textures set to 100% self-illumination - because, default lighting is ugly):
http://www.polycount.com/cottages/souldesigns/cgtalk_entry/eric_beauty_render.jpg
The texture is NOT pure black. Heh
Character was rigged using standard Max4 bones with the Skin modifier.
DaKrunch
03-31-2003, 10:36 AM
Hi there!
at last this is my submission!
Eldar Wraithguard. It's a robot holding the soul of a dead eldar warrior. Inspired on the saga of Warhammer 40.000. It would be good for a fps, and it's already working on ut2k3!
i forgot saying the polycount before!
it's 1721 triangles, plus 636 for the shock rifle!
here we go!
1) concepts (or something like that)
http://membres.lycos.fr/dakrunch/Images/submission/aba.jpg
some more here:
painted models (http://membres.lycos.fr/dakrunch/Images/submission/w_guard_f.jpg)
2) ortogonal views
http://membres.lycos.fr/dakrunch/Images/submission/front.jpg
http://membres.lycos.fr/dakrunch/Images/submission/left.jpg
http://membres.lycos.fr/dakrunch/Images/submission/back.jpg
3) perspective views:
one (http://membres.lycos.fr/dakrunch/Images/submission/perspective1.jpg)
two (http://membres.lycos.fr/dakrunch/Images/submission/perspective2.jpg)
and three (http://membres.lycos.fr/dakrunch/Images/submission/perspective3.jpg)
4) textures used
http://membres.lycos.fr/dakrunch/Images/submission/Wraithguard_B_1.jpg
http://membres.lycos.fr/dakrunch/Images/submission/Wraithguard_H_1.jpg
http://membres.lycos.fr/dakrunch/Images/submission/Shock-Rifle01.jpg
5) Render
http://membres.lycos.fr/dakrunch/Images/submission/render.jpg
and a little extra (http://membres.lycos.fr/dakrunch/Images/submission/extra.jpg)
good luck everybody!
AndreKling
03-31-2003, 08:06 PM
This is Willian Wallace from the movie Braveheart, it is made of 2039 tris for the body, his sword is made of 182 tris the shield is made of 164 tris. The idea would be use him for a kind of war-strategy game, or a RPG style.
Here are some of my fererences, I also used the DVD to look at him in movement.
http://www.andrekling.hpg.com.br/ref1.bmp http://www.andrekling.hpg.com.br/ref3.gif
Ortogonls
[IMG]http://www.andrekling.hpg.com.br/Ortogonais.jpg http://www.andrekling.hpg.com.br/Ortogonais2.jpg
Beauty Render
http://www.andrekling.hpg.com.br/600x800.jpg
Maps
http://www.andrekling.hpg.com.br/bodyshadows.jpg http://www.andrekling.hpg.com.br/bodyshadowsalpha.jpg http://www.andrekling.hpg.com.br/facetemapshadow.jpg
Visit my thread to see him in another texture.
Andre Kling David
muckywetnoodle
03-31-2003, 08:21 PM
1. This is Swan from the movie "The Warriors". The Warriors is a 70's theme gang movie taking place on the streets of New York involving one gang bopping their way back to Coney Island. The game would be a first person action game like Quake or Max Payne. The model with bat is 1972 polies with one 512x512 map for the figure and one 256x256 map for the head.
2. Reference
http://ejm.cc/images/cgtalk/march_game/final_ref.jpg
3. Orthos
http://ejm.cc/images/cgtalk/march_game/final_wires.gif
4. Perspective
http://ejm.cc/images/cgtalk/march_game/final_shaded.jpg
5. Maps
http://ejm.cc/images/cgtalk/march_game/final_facemap_uv.jpg http://ejm.cc/images/cgtalk/march_game/final_facemap.jpg
http://ejm.cc/images/cgtalk/march_game/final_bodymap_uv.jpg http://ejm.cc/images/cgtalk/march_game/final_bodymap.jpg
6. Hoo-haa!
http://ejm.cc/images/cgtalk/march_game/final_render.jpg
Adder
03-31-2003, 11:05 PM
Hi there This is my entry She is Priss Asagiri from the BubbleGum crisis series and here are the images
1) Ref
http://members.lycos.co.uk/adderbbc/priss/ref1.jpg
http://members.lycos.co.uk/adderbbc/priss/ref2.jpg
2) Wires
http://members.lycos.co.uk/adderbbc/priss/3view_wire.jpg
3) Textured
http://members.lycos.co.uk/adderbbc/priss/3view_tex.jpg
4) Texture Maps
http://members.lycos.co.uk/adderbbc/priss/priss_head.jpg
http://members.lycos.co.uk/adderbbc/priss/priss_body.jpg
5) Beauty Render
http://members.lycos.co.uk/adderbbc/priss/render.jpg
Im really happy with this model as its my first charecture ever lol learned loads of stuff making it.
Good luck to every one :thumbsup:
Adder
BTW the poly count is 2480 lol cant belive i left it of
wanzai
03-31-2003, 11:15 PM
This is Japan's cult cosmic superhero Ultraman. There're a whole family of them and they help human fight monsters like Godzilla. The hero human in the series would use some funny object to tranform into Ultraman, but only for three minutes. That blue orb on the breast is the timer.
The model weights 2016 triangles and uses one 512x512 diffuse map with no alpha.
The reference:
http://www.yu2k.de/3d/ultraman/ref01.jpg
Orthogonal views:
http://www.yu2k.de/3d/ultraman/orthos.gif
Perspective views:
http://www.yu2k.de/3d/ultraman/persp.jpg
The texture:
http://www.yu2k.de/3d/ultraman/texturesheet.jpg
The "beauty". I decided to use a viewport screenshot because it actually looks better than the render I punched out in 5 minutes :D) Besides, it would have used an additional specularity map I didn't plan into. Looks more in-game anyway :p
http://www.yu2k.de/3d/ultraman/posed01.jpg
Hope I didn't forget anything.
SPyDeR WeBz
04-01-2003, 05:43 AM
This is Final fantasy's Omega/Ultimate weapon character it is made of 2443 face count for the whole model. The idea behind the character is to be used in a RPG/Fantasy ;) type game as an enemy.
References used are:
1 (http://toychest.diamondcomics.com/kotobukiya/omega_weapon.jpg) 2 (http://www.ffcompendium.com/~Skylark/ff8/OmegaWeapon.jpg )
WireFrame:
http://www.geocities.com/spyderwebz2003/wireframe.txt
Three Views:
Front:
http://www.geocities.com/spyderwebz2003/FrontOW.txt
Top:
http://www.geocities.com/spyderwebz2003/TopViewOW.txt
Bottum Side:
http://www.geocities.com/spyderwebz2003/LowerSideViewOW.txt
Textures:
512^2 LOWER
http://www.geocities.com/spyderwebz2003/omega-Low.txt
256^2 TOP
http://www.geocities.com/spyderwebz2003/Omega-Top.txt
Beautiful Render:
Render Beauti it is not (http://www.geocities.com/spyderwebz2003/lame-beauti-render.txt)
bye bye
ElysiumGX
04-01-2003, 06:05 AM
1)Description
This is "Rash" from the games BattleToads (NES 1991), BattleToads Double Dragon: The Ultimate Team (SNES 1993), and BattleManiacs (SNES 1993)...from Rare Ltd.. He is 1708 polygons with one 512x512 texture for the body and one 256x256 for the head. He is intended for Quake III in the near future.
2) Reference Images
http://elysiumvisions.com/images/battletoads/battletoads.jpg
http://elysiumvisions.com/images/battletoads/rash.jpg
Concept sketch used as viewport background...
http://www.elysiumvisions.com/images/battletoads/rashref.jpg
3) Three orthogonal views
http://www.elysiumvisions.com/images/battletoads/orthoviews.jpg
4) Three perspective views
http://www.elysiumvisions.com/images/battletoads/perspviews.jpg
5) Textures with UV views
Body 512 x 512
http://www.elysiumvisions.com/images/battletoads/bodymap512.jpg
Head 256 x 256
http://www.elysiumvisions.com/images/battletoads/headmap256.jpg
6) Beauty render
http://www.elysiumvisions.com/images/battletoads/render02.jpg
Additional Image...
http://www.elysiumvisions.com/images/battletoads/render01.jpg
Please add comments here (http://www.cgtalk.com/showthread.php?s=&threadid=45847&perpage=20&pagenumber=1)
ckaos@om
04-01-2003, 11:32 PM
1)Description :
This is "Robo" from the game "Chrono Trigger" (SNes & PS1)
He is at 2446 tris, with one 512*512 for the body and head, and one 256*256 for all accesories (pipes,water tank etc..).
It is intented for a "console type RPG" perhaps an online one ( hence the expression "plane"..).
2)Reference images
http://membres.lycos.fr/h2ozone/Robo.jpg
http://membres.lycos.fr/h2ozone/Roboref2.jpg
3) Orthogonal views
http://membres.lycos.fr/h2ozone/flat.jpg
4)Perspective views
http://membres.lycos.fr/h2ozone/3dsmoothtex4.jpg
http://membres.lycos.fr/h2ozone/3dsmoothtex2.jpg
http://membres.lycos.fr/h2ozone/3dsmoothtex3.jpg
5)Textures
512*512
http://membres.lycos.fr/h2ozone/Main%20texoutline.jpg
256*256
http://membres.lycos.fr/h2ozone/Accessories%20texoutline.jpg
6)Beauty shot
http://membres.lycos.fr/h2ozone/beaut.jpg
Krystman
04-02-2003, 06:00 AM
Here my WIP Thread:
]http://www.cgtalk.com/showthread.php?s=&threadid=44491
1)Description :
This is the cyborg Briareos Hecatonchires from the Manga 'AppleSeed' (well, there was an Anime as wel but for the good of humanity, let's forget that it ever existed).
He is at 2497 tris, with one 512*512 for the body and Eqipment (gun & wing) and one 256*256 for the Head. It is intented for a console type Shooter.. most likely 3rd person perspective
2)Reference images :
http://www.perfectpeak.de/orbit/bri3.jpg
http://www.perfectpeak.de/orbit/bri1.jpg
http://www.perfectpeak.de/orbit/bri2.jpg
3) Orthogonal views
http://www.perfectpeak.de/orbit/bri-f1.gif
4)Perspective views
http://www.perfectpeak.de/orbit/bri-f5.jpg
5) Textures
http://www.perfectpeak.de/orbit/bri-f2.jpg
http://www.perfectpeak.de/orbit/bri-f3.jpg
http://www.perfectpeak.de/orbit/bri-f4.jpg
6)Beauty shot
http://www.perfectpeak.de/orbit/bri-f6.jpg
I'm so damn sorry I'm late.. ´
Had to pull off another allnighter to finish him..
And here the realtime browser plugin:
[URL=http://users.cybercity.dk/~dsl11905/bri.html]http://users.cybercity.dk/~dsl11905/bri.html[/URL
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