PDA

View Full Version : 3DS - Local coordinate animation?


NassauEurope
07-28-2007, 12:49 PM
Feels like I'm missing something very obvious, but I'm having problems animating a simple rotation in local coordinates. With Auto Key enabled the animation between the positions get really freaky based on global coordinates instead of a simple one axis local rotation. How should I do? If someone knows, please have in mind that I'm only intermediate skilled in 3DS...
Thanks,
Oliver

Mr. D
08-01-2007, 08:11 PM
hello

use to make sure - are you using Local reference co-oridance system when animating?
mainbar box next to scale icon, should be set to Local if you want to use Loacl axis

Mr D.

CGTalk Moderation
08-01-2007, 08:11 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.