Ender0910
03-27-2003, 02:51 AM
Hey guys. First time poster, long time reader (heh).
Well anyways, I've been working with Maya a lot lately, and well, I've run into a problem. In 3d studio max there was a button called "link" which basically let the target inherit the rotation and translation of the parent.
is there such a thing in Maya? Not even necissarily for animation. But say I have some parts that I want to rotate on a hinge which is connected to something else which would rotate...
should I set up a bone structure? I was looking around and constraints looked promising but I wasn't sure if they were what I wanted (couldn't get them to work :P)
so basically, if there is such a tool, can you tell me what it is and point me in the right direction? Just a name is good too coz I can look it up in the Maya help files :)
edit: read the FAQ... fixed the title.
Well anyways, I've been working with Maya a lot lately, and well, I've run into a problem. In 3d studio max there was a button called "link" which basically let the target inherit the rotation and translation of the parent.
is there such a thing in Maya? Not even necissarily for animation. But say I have some parts that I want to rotate on a hinge which is connected to something else which would rotate...
should I set up a bone structure? I was looking around and constraints looked promising but I wasn't sure if they were what I wanted (couldn't get them to work :P)
so basically, if there is such a tool, can you tell me what it is and point me in the right direction? Just a name is good too coz I can look it up in the Maya help files :)
edit: read the FAQ... fixed the title.
