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valar_king
03-27-2003, 03:06 AM
In case anyone here hasn't seen it:

http://mysite.reblended.com/tutlinks
http://tutlinks.tripod.com/ (MIRROR)

Huge list of tutorials for Blender.

Apollux
03-27-2003, 03:23 AM
cool list.. many of them are in the elysiun, some are new for me. :thumbsup:


On a related subject, does anybody have a tutorial where they teach (or at least have examples) about the new 'action constraint'? I understand fairy good the others constraint, but that one is a full mistery for me :annoyed:

theeth
03-27-2003, 03:53 AM
Apollux: http://www.elysiun.com/forum/viewtopic.php?t=10292 perfect timing :D

Martin

Apollux
03-27-2003, 03:57 AM
ALL HAIL MARTIN THE GREAT SAVIOR!!!


By the way (for Martin), please check your Yahoo e-mail account, I just sent something to you :)

Apollux
03-27-2003, 04:12 AM
Now, the only thing that we need (well, actually me) is a tutorial on how to UN-uvwrap a character for painting it's texture with GIMP

(yeah yeah, I know there is a looong post regarding UV wrapping at elysiun courtesy of our GREAT SAVIOR (all hail again). But I may be a total dumb idiot since I can't make heads or tails from it regarding the unwrapping)

Apollux
03-27-2003, 04:38 AM
Originally posted by Apollux
But I may be a total dumb idiot since I can't make heads or tails from it regarding the unwrapping)

I am an Idiot? Yes I am!

Here it is... from the list of tutorials at the top of THIS thread.

http://membres.lycos.fr/bobois/Tuts/uvmapping/uvmapping01.html

Too bad only the first 16 pages works, the others seem dead links.

theeth
03-27-2003, 04:42 AM
Originally posted by Apollux
By the way (for Martin), please check your Yahoo e-mail account, I just sent something to you :)
done :)

Originally posted by Apollux
(yeah yeah, I know there is a looong post regarding UV wrapping at elysiun courtesy of our GREAT SAVIOR (all hail again). But I may be a total dumb idiot since I can't make heads or tails from it regarding the unwrapping)
There's a good reason behind this. That discussion didn't explain anything about UV unwrapping, it just helps you with the step after that: painting the actual texture.

Unless you have a really basic mesh, there's sadly no automated way to unwrap a mesh.

Armagan pill unwarp ( http://www.geocities/com/blenderdungeon/ ) deals more with roundish objects and Strubi's script (sorry, no URL) deals more with simple concave shapes.

If you're going to unwrap a character completely, than I'm afraid you're going to do it by hand (or at least, not in Blender
;) ).

Martin

Apollux
03-27-2003, 04:54 AM
humm... actually (after reading the tutorial) I realize that there is an almost automatic way for unwrapping meshes.

Do you remember the usually overlooked WRAP tool? Well, if you place the cursor in the right place you can use it to UNWRAP a mesh (need to manually make the cut for the main seam). Do the maping and (assuming you didn't move the cursor) with the wrap tool again put the mesh to it's former shape. :rolleyes:

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