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samtack
03-27-2003, 01:26 AM
hi everyone, this is a guard model im doing for a class that i have at school that deals with gaming...we are trying to make a unreal MOD and this is the character that im currently texturing...hopefulyl you guys can give me a few pointers and maybe tell me what i should change or fix up....right now im still worknig on the back and arms so hopefully ill have an update in a bit

http://trash.verbophobe.ca/~verbophobe/sam/44.jpg

http://trash.verbophobe.ca/~verbophobe/sam/33.jpg

http://trash.verbophobe.ca/~verbophobe/sam/22.jpg

http://trash.verbophobe.ca/~verbophobe/sam/11.jpg

samtack
03-27-2003, 01:29 AM
ok cant get my hosting for my pics working properly

nm its working now

KoS
03-27-2003, 02:26 AM
the texturing is good but the model itself could use some work unless you(or whoever modelled it in your class) are trying to make it ~700 polys

lordmachuca
03-27-2003, 02:29 AM
whats the texture size for this

samtack
03-27-2003, 02:52 AM
yes it was also modelled by me and a friend tweaked it a bit...had to keep it under 900 polys

and texture size is pretty high atm....gotta bump it down to 512x512 but renders look exactly the same anyways

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