maelstrom
03-27-2003, 12:24 AM
Is there a way to constrain vertices of different objects to each other? I got a polygon character with nurbs patches as eyebrows and i'd like them to deform according to the face of the character.
i'm not seeing myself to do driven keys to shape the eyebrows individually for all the blendshapes since it will take forever and most likely cause unwanted shifts. I tried to constrain clusters, but that didn't work out...
i'm not seeing myself to do driven keys to shape the eyebrows individually for all the blendshapes since it will take forever and most likely cause unwanted shifts. I tried to constrain clusters, but that didn't work out...
