Flaye
07-27-2007, 12:06 PM
Is there a way to extend the time a glow stays on an object? A setup was built using a distance and condition nodes + set driven keys where as soon as the "sensor" object is within set range (established by the condition node) to the glowing object, the glow attribute gets keyed, and goes back down to zero once the "sensor" moves away.
My question is: is it possible to keep the glow on for a few frames longer AFTER the "sensor" object is out of range?
In other words....think of a pinball machine. Bouncers are off until ball hits them. Once the ball hits the bouncer, bouncer glows (even after ball has moved away) and stays glowing for a set number of frames.
Thanks for your help.
My question is: is it possible to keep the glow on for a few frames longer AFTER the "sensor" object is out of range?
In other words....think of a pinball machine. Bouncers are off until ball hits them. Once the ball hits the bouncer, bouncer glows (even after ball has moved away) and stays glowing for a set number of frames.
Thanks for your help.
