Big Piece of Chunk
07-27-2007, 07:52 AM
Hello Everybody .
Im rendering a scene with particle clouds S/W with a point light with Raytraced shadows.
The light consists of a light fog node.
When rendering the the particles the bounding box of the object is vissible in the volume fog....
HOW do i get maya to ignore it so the volume fog only affects the particles...
Im rendering a scene with particle clouds S/W with a point light with Raytraced shadows.
The light consists of a light fog node.
When rendering the the particles the bounding box of the object is vissible in the volume fog....
HOW do i get maya to ignore it so the volume fog only affects the particles...
