View Full Version : pflow/fume/collision to new fplow
07-27-2007, 07:52 AM
ok, this may be a little hard to explain, I have a pflow setup using deflectors(similar to allan's dissolve tutorial). so basically when one deflector moves over the particles, the collision test fires off into the next event. now, i want to add fumefx to this using the particle source helper, but only to the second event. and as far as i can see, you can only select the entire pflow, not just an event. is there any way to set up a collision to fire off into a new pflow(fume seems to need a birth operand in the flow to work) or perhaps some other workaraound? the desired effect is that when the deflector moves over the particles, they start on fire. all help is appreciated. thanks!
07-27-2007, 08:09 AM
if i understand you right you want to have only a certain event to react with Fume, right?
Itīs kinda Hack for now: If you have AfterBurn installed too try the PflowAB operator. This should be pickable in Fume then as a separate node beside the entire Flow.
07-27-2007, 10:13 AM
Funny..I was about to post the same question.
It would be great if its possible to pick the AB op, rather than the whole Flow.
07-27-2007, 03:46 PM
so.. add the pflowAB operator to the event i want fume to react with, then i should be able to select the AB operator in fume? is this right? ok. i will try when i get home. there is no other way to do this other than using AB?
07-27-2007, 06:48 PM
ok, added the aburn opertaor and chose it for the fume fx.. it works good to reveal the fire, but when i use a wind force on it, the fume doesn't follow all of the aburn particles.. i attached a screenshot to help better understand what i mean(the aburn are in the greay/white) any suggestions?
07-28-2007, 05:49 AM
decided to skip the blowing flames and went for more of a blowing ash effect. here is a quick test render. comments are welcome!
07-28-2007, 05:49 AM
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